Add serialization code to idalloc

This commit is contained in:
2021-03-05 15:27:58 -05:00
parent d29e471f1d
commit c856f6ce1a
2 changed files with 49 additions and 0 deletions

View File

@@ -69,6 +69,7 @@
#include <vector>
#include <deque>
#include "luastack.hpp"
#include "streambuffer.hpp"
class IdGlobalPool {
private:
@@ -118,6 +119,12 @@ public:
// Allocate an ID for the specified thread. Uses the thread's
// batch if possible. If not, fetches one ID from the global pool.
int64_t alloc_id_for_thread(lua_State *L);
// Serialize to a streambuffer.
void serialize(StreamBuffer *sb);
// Deserialize from a streambuffer.
void deserialize(StreamBuffer *sb);
};
class IdPlayerPool {
@@ -155,6 +162,12 @@ public:
// Return the size of the queue.
int size() { return ranges_.size(); }
// Serialize to a streambuffer.
void serialize(StreamBuffer *sb);
// Deserialize from a streambuffer.
void deserialize(StreamBuffer *sb);
};
#endif // IDALLOC_HPP