Created TangibleComponent
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@@ -39,6 +39,10 @@ public:
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UFUNCTION(BlueprintCallable)
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void ConsoleSendInput(const FString& text);
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// The blueprint class TangibleActor
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UPROPERTY(EditDefaultsOnly, Category = TangibleClasses)
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TSubclassOf<AActor> ClassTangibleActor;
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// Transfer console output from the Luprex engine to unreal.
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void HandleLuprexConsoleOutput();
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