Created TangibleComponent

This commit is contained in:
2023-08-29 19:36:37 -04:00
parent 729b959a33
commit c8db8c44da
7 changed files with 19 additions and 12 deletions

View File

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// Fill out your copyright notice in the Description page of Project Settings.
#include "TangibleComponentBase.h"
// Sets default values for this component's properties
UTangibleComponentBase::UTangibleComponentBase()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UTangibleComponentBase::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UTangibleComponentBase::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}