Created TangibleComponent

This commit is contained in:
2023-08-29 19:36:37 -04:00
parent 729b959a33
commit c8db8c44da
7 changed files with 19 additions and 12 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "TangibleComponentBase.generated.h"
UCLASS(Blueprintable, BlueprintType, ClassGroup = (Custom), meta = (BlueprintSpawnableComponent), ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class INTEGRATION_API UTangibleComponentBase : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UTangibleComponentBase();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};