More work on client and server

This commit is contained in:
2021-11-11 13:56:49 -05:00
parent 051e6bc8bf
commit caa5bab9d3
6 changed files with 314 additions and 199 deletions

View File

@@ -33,7 +33,7 @@ public:
static PADDRINFOA find_good_addr(PADDRINFOA addrinfo) {
for (PADDRINFOA addr = addrinfo; addr != nullptr; addr = addr->ai_next) {
if ((addr->ai_family == AF_INET) || (addr->ai_family == AF_INET6)) {
if (addr->ai_family == AF_INET) {
return addr;
}
}

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@@ -5,6 +5,7 @@
#include "luaconsole.hpp"
#include "invocation.hpp"
#include "util.hpp"
#include "printbuffer.hpp"
#include <memory>
class LpxClient : public DrivenEngine {
@@ -15,6 +16,7 @@ public:
InvocationQueue unack_;
UniqueChannel channel_;
LuaConsole console_;
PrintChanneler print_channeler_;
Gui gui_;
int64_t gui_place_;
@@ -186,6 +188,11 @@ public:
}
}
void change_actor_id(int64_t actor_id) {
print_channeler_.reset();
actor_id_ = actor_id;
}
void receive_ack_from_server(StreamBuffer *sb) {
// An ack is just a single byte, so there's nothing left to read.
if (unack_.empty()) {
@@ -201,7 +208,8 @@ public:
void receive_diff_from_server(StreamBuffer *sb) {
world_to_synchronous();
try {
actor_id_ = world_->patch_everything(sb);
int nactor = world_->patch_everything(sb);
if (nactor != actor_id_) change_actor_id(nactor);
} catch (const StreamEof &seof) {
abandon_server();
return;

View File

@@ -2,25 +2,128 @@
#include "world.hpp"
#include "drivenengine.hpp"
#include "luaconsole.hpp"
#include "util.hpp"
#include "printbuffer.hpp"
#include <memory>
class ServerClient {
public:
int64_t actor_id_;
Channel *channel_;
UniqueChannel channel_;
UniqueWorld sync_;
};
using UniqueServerClient = std::unique_ptr<ServerClient>;
using ServerClientVector = std::vector<UniqueServerClient>;
class LpxServer : public DrivenEngine {
public:
UniqueWorld master_;
std::vector<std::unique_ptr<ServerClient>> clients_;
LuaConsole console_;
ServerClientVector clients_;
PrintChanneler print_channeler_;
int64_t admin_id_;
public:
virtual void event_init(int argc, char *argv[]) {
// Create the master world model.
master_.reset(new World(util::WORLD_TYPE_MASTER));
// Create an actor for administrative commands.
admin_id_ = master_->create_login_actor();
// Print out admin ID for debugging purposes.
stdostream() << "Admin actor id = " << admin_id_ << std::endl;
// Enable listening on port 8085.
listen_port(8085);
// Set the console prompt.
get_stdio_channel()->set_prompt(console_.get_prompt());
}
void do_lua_command(const util::StringVec &words) {
if (words.size() != 2) {
stdostream() << "lua command (lua) takes a single string" << std::endl;
return;
}
const std::string &exp = words[1];
InvocationData dummyresult;
Invocation inv(Invocation::KIND_LUA, admin_id_, admin_id_, exp, dummyresult);
master_->invoke(inv);
}
void do_syntax_command(const util::StringVec &words) {
stdostream() << "Syntax Error: ";
for (int i = 1; i < int(words.size()); i++) {
stdostream() << words[i] << " ";
}
stdostream() << std::endl;
}
void do_quit_command(const util::StringVec &words) {
if (words.size() != 1) {
stdostream() << "quit command takes no arguments" << std::endl;
return;
}
stop_driver();
}
void do_command(const util::StringVec &words) {
if (words.empty()) return;
else if (words[0] == "lua") do_lua_command(words);
else if (words[0] == "syntax") do_syntax_command(words);
else if (words[0] == "quit") do_quit_command(words);
else {
stdostream() << "Unknown command: " << words[0] << std::endl;
}
}
bool handle_invocation(ServerClient *sclient) {
return false;
}
virtual void event_update() {
// Check for keyboard input on stdin.
while (true) {
std::string line = get_stdio_channel()->in()->readline();
if (line == "") break;
console_.add(line);
get_stdio_channel()->set_prompt(console_.get_prompt());
do_command(console_.get_command());
}
// Anything in the administrator printbuffer should go to stdostream.
if (print_channeler_.channel(master_->get_printbuffer(admin_id_), stdostream())) {
master_->invoke(print_channeler_.invocation(admin_id_));
}
// Check for new incoming channels, set up client structures.
while (true) {
UniqueChannel chan = new_incoming_channel();
if (chan == nullptr) break;
ServerClient *client = new ServerClient;
client->actor_id_ = master_->create_login_actor();
client->channel_ = std::move(chan);
client->sync_.reset(new World(util::WORLD_TYPE_S_SYNC));
client->sync_->create_login_actor();
clients_.emplace_back(client);
stdostream() << "New client: actor id=" << client->actor_id_ << std::endl;
}
// Traverse all existing channels, process any communication.
ServerClientVector keep;
for (UniqueServerClient &client : clients_) {
if (client->channel_->closed()) {
stdostream() << "Client closed: actor id=" << client->actor_id_ << std::endl;
continue;
}
// Check for received invocations.
while (handle_invocation(client.get()));
// Transfer the client to the keep vector.
keep.emplace_back(std::move(client));
}
clients_ = std::move(keep);
}
};

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@@ -97,6 +97,22 @@ void PrintBuffer::patch(StreamBuffer *sb) {
}
}
bool PrintChanneler::channel(const PrintBuffer *printbuffer, std::ostream &ostream) {
if (printbuffer == nullptr) return false;
if (printbuffer->first_line() > line_) {
line_ = printbuffer->first_line();
}
while (line_ < printbuffer->first_unchecked()) {
ostream << printbuffer->nth(line_) << std::endl;
line_ += 1;
}
return line_ > printbuffer->first_line();
}
Invocation PrintChanneler::invocation(int64_t actor_id) {
return Invocation(Invocation::KIND_FLUSH_PRINTS, actor_id, actor_id, std::to_string(line_), InvocationData());
}
LuaDefine(unittests_printbuffer, "c") {
PrintBuffer pbm(util::WORLD_TYPE_MASTER);
PrintBuffer pbs(util::WORLD_TYPE_S_SYNC);

View File

@@ -71,9 +71,11 @@
#include "streambuffer.hpp"
#include "util.hpp"
#include "invocation.hpp"
#include <deque>
#include <string>
#include <memory>
#include <ostream>
class PrintBuffer {
private:
@@ -136,5 +138,25 @@ public:
using UniquePrintBuffer = std::unique_ptr<PrintBuffer>;
class PrintChanneler {
private:
int64_t line_;
public:
PrintChanneler() { line_ = 0; }
// Reset the print channeler.
void reset() { line_ = 0; }
// Copy any new lines from the printbuffer to the stdostream.
// Update the current line number. Return true if the printbuffer
// contains any lines that have already been channeled.
bool channel(const PrintBuffer *pb, std::ostream &ostream);
// Generate an invocation that removes unnecessary lines from the
// printbuffer.
Invocation invocation(int64_t actor_id);
};
#endif // PRINTBUFFER_HPP

View File

@@ -14,6 +14,7 @@
#include "textgame.hpp"
#include "luaconsole.hpp"
#include "pprint.hpp"
#include "printbuffer.hpp"
#include <memory>
#include <algorithm>
@@ -23,213 +24,178 @@ private:
using StringVec = LuaConsole::StringVec;
UniqueWorld world_;
LuaConsole console_;
PrintChanneler print_channeler_;
Gui gui_;
int64_t gui_place_;
int64_t actor_id_;
int64_t printbuffer_line_;
void do_lua_command(const StringVec &cmd);
void do_syntax_command(const StringVec &cmd);
void do_view_command(const StringVec &cmd);
void do_menu_command(const StringVec &cmd);
void do_choose_command(const StringVec &cmd);
void do_quit_command(const StringVec &cmd);
void do_snapshot_command(const StringVec &cmd);
void do_rollback_command(const StringVec &cmd);
void do_tick_command(const StringVec &cmd);
void do_command(const StringVec &exp);
void check_redirects();
void channel_printbuffer();
public:
virtual void event_init(int argc, char *argv[]);
virtual void event_update();
};
void TextGame::do_lua_command(const StringVec &words) {
assert(world_->stack_is_clear());
if (words.size() != 2) {
stdostream() << "lua command (lua) takes a single string" << std::endl;
return;
}
const std::string &exp = words[1];
InvocationData dummyresult;
Invocation inv(Invocation::KIND_LUA, actor_id_, actor_id_, exp, dummyresult);
world_->invoke(inv);
}
void TextGame::do_syntax_command(const StringVec &words) {
stdostream() << "Syntax Error: ";
for (int i = 1; i < int(words.size()); i++) {
stdostream() << words[i] << " ";
}
stdostream() << std::endl;
}
void TextGame::do_view_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "v command (view) takes no arguments" << std::endl;
return;
}
for (int64_t id : world_->get_near(actor_id_, 100, true)) {
const Tangible *tan = world_->tangible_get(id);
const AnimStep &aqback = tan->anim_queue_.back();
stdostream() << id << ": " << aqback.graphic() << " " << aqback.plane() << " " << aqback.xyz().debug_string() << std::endl;
}
}
void TextGame::do_menu_command(const StringVec &cmd) {
int64_t id;
if (cmd.size() == 1) {
id = actor_id_;
} else if (cmd.size() == 2) {
id = util::strtoint(cmd[1], -1);
} else {
stdostream() << "m command (menu) expects a tangible ID or defaults to actor_id" << std::endl;
return;
}
gui_place_ = id;
world_->update_gui(actor_id_, id, &gui_);
int index = 0;
for (const GuiElt &elt : gui_.elts()) {
stdostream() << index << " " << elt.label() << std::endl;
index += 1;
}
}
void TextGame::do_choose_command(const StringVec &cmd) {
int64_t index;
if (cmd.size() == 1) {
index = util::strtoint(cmd[0], -1);
} else {
stdostream() << "c command (choose) expects a menu line number" << std::endl;
return;
}
const Gui::EltVec &elts = gui_.elts();
if ((index < 0) || (index >= int(elts.size()))) {
stdostream() << "No menu item #" << index << std::endl;
return;
}
std::string action = elts[index].action();
stdostream() << "Invoking plan: " << action << std::endl;
InvocationData dummyresult;
dummyresult["flavor"] = "chocolate";
dummyresult["color"] = "blue";
Invocation inv(Invocation::KIND_PLAN, actor_id_, gui_place_, action, dummyresult);
world_->invoke(inv);
}
void TextGame::do_snapshot_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "s command (snapshot) takes no arguments" << std::endl;
return;
}
world_->snapshot();
}
void TextGame::do_rollback_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "r command (rollback) takes no arguments" << std::endl;
return;
}
world_->rollback();
}
void TextGame::do_tick_command(const StringVec &cmd) {
int64_t clock;
if (cmd.size() == 2) {
clock = util::strtoint(cmd[1], -1);
} else {
stdostream() << "t command (tick) expects a time value" << std::endl;
return;
}
world_->run_scheduled_threads(clock);
}
void TextGame::do_quit_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "q command (quit) takes no arguments" << std::endl;
return;
}
actor_id_ = 0;
}
void TextGame::do_command(const StringVec &words) {
if (words.empty()) return;
else if (words[0] == "lua") do_lua_command(words);
else if (words[0] == "syntax") do_syntax_command(words);
else if (words[0] == "view") do_view_command(words);
else if (words[0] == "menu") do_menu_command(words);
else if (words[0] == "quit") do_quit_command(words);
else if (words[0] == "snap") do_snapshot_command(words);
else if (words[0] == "roll") do_rollback_command(words);
else if (words[0] == "tick") do_tick_command(words);
else if (util::validinteger(words[0])) do_choose_command(words);
else {
stdostream() << "Unknown command: " << words[0] << std::endl;
}
}
void TextGame::check_redirects() {
World::Redirects redir = world_->fetch_redirects();
for (const auto &p : redir) {
if (p.first == actor_id_) {
actor_id_ = p.second;
stdostream() << "Login actor ID: " << actor_id_ << std::endl;
gui_.clear();
void do_lua_command(const StringVec &words) {
assert(world_->stack_is_clear());
if (words.size() != 2) {
stdostream() << "lua command (lua) takes a single string" << std::endl;
return;
}
}
}
void TextGame::channel_printbuffer() {
const PrintBuffer *printbuffer = world_->get_printbuffer(actor_id_);
if (printbuffer == nullptr) return;
if (printbuffer->first_line() > printbuffer_line_) {
printbuffer_line_ = printbuffer->first_line();
}
while (printbuffer_line_ < printbuffer->first_unchecked()) {
stdostream() << printbuffer->nth(printbuffer_line_) << std::endl;
printbuffer_line_ += 1;
}
if (printbuffer_line_ > printbuffer->first_line()) {
InvocationData data;
Invocation inv(Invocation::KIND_FLUSH_PRINTS, actor_id_, actor_id_, std::to_string(printbuffer_line_), data);
const std::string &exp = words[1];
InvocationData dummyresult;
Invocation inv(Invocation::KIND_LUA, actor_id_, actor_id_, exp, dummyresult);
world_->invoke(inv);
}
}
void do_syntax_command(const StringVec &words) {
stdostream() << "Syntax Error: ";
for (int i = 1; i < int(words.size()); i++) {
stdostream() << words[i] << " ";
}
stdostream() << std::endl;
}
void TextGame::event_init(int argc, char *argv[])
{
world_.reset(new World(util::WORLD_TYPE_STANDALONE));
world_->update_source(get_lua_source());
world_->run_unittests();
actor_id_ = world_->create_login_actor();
printbuffer_line_ = 0;
stdostream() << "Login actor ID: " << actor_id_ << std::endl;
get_stdio_channel()->set_prompt(console_.get_prompt());
}
void TextGame::event_update()
{
world_->update_source(get_lua_source());
while (true) {
std::string line = get_stdio_channel()->in()->readline();
if (line == "") break;
console_.add(line);
get_stdio_channel()->set_prompt(console_.get_prompt());
do_command(console_.get_command());
channel_printbuffer();
check_redirects();
if (actor_id_ == 0) {
stop_driver();
break;
void do_view_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "v command (view) takes no arguments" << std::endl;
return;
}
for (int64_t id : world_->get_near(actor_id_, 100, true)) {
const Tangible *tan = world_->tangible_get(id);
const AnimStep &aqback = tan->anim_queue_.back();
stdostream() << id << ": " << aqback.graphic() << " " << aqback.plane() << " " << aqback.xyz().debug_string() << std::endl;
}
}
}
void do_menu_command(const StringVec &cmd) {
int64_t id;
if (cmd.size() == 1) {
id = actor_id_;
} else if (cmd.size() == 2) {
id = util::strtoint(cmd[1], -1);
} else {
stdostream() << "m command (menu) expects a tangible ID or defaults to actor_id" << std::endl;
return;
}
gui_place_ = id;
world_->update_gui(actor_id_, id, &gui_);
int index = 0;
for (const GuiElt &elt : gui_.elts()) {
stdostream() << index << " " << elt.label() << std::endl;
index += 1;
}
}
void do_choose_command(const StringVec &cmd) {
int64_t index;
if (cmd.size() == 1) {
index = util::strtoint(cmd[0], -1);
} else {
stdostream() << "c command (choose) expects a menu line number" << std::endl;
return;
}
const Gui::EltVec &elts = gui_.elts();
if ((index < 0) || (index >= int(elts.size()))) {
stdostream() << "No menu item #" << index << std::endl;
return;
}
std::string action = elts[index].action();
stdostream() << "Invoking plan: " << action << std::endl;
InvocationData dummyresult;
dummyresult["flavor"] = "chocolate";
dummyresult["color"] = "blue";
Invocation inv(Invocation::KIND_PLAN, actor_id_, gui_place_, action, dummyresult);
world_->invoke(inv);
}
void do_snapshot_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "s command (snapshot) takes no arguments" << std::endl;
return;
}
world_->snapshot();
}
void do_rollback_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "r command (rollback) takes no arguments" << std::endl;
return;
}
world_->rollback();
}
void do_tick_command(const StringVec &cmd) {
int64_t clock;
if (cmd.size() == 2) {
clock = util::strtoint(cmd[1], -1);
} else {
stdostream() << "t command (tick) expects a time value" << std::endl;
return;
}
world_->run_scheduled_threads(clock);
}
void do_quit_command(const StringVec &cmd) {
if (cmd.size() != 1) {
stdostream() << "q command (quit) takes no arguments" << std::endl;
return;
}
actor_id_ = 0;
}
void do_command(const StringVec &words) {
if (words.empty()) return;
else if (words[0] == "lua") do_lua_command(words);
else if (words[0] == "syntax") do_syntax_command(words);
else if (words[0] == "view") do_view_command(words);
else if (words[0] == "menu") do_menu_command(words);
else if (words[0] == "quit") do_quit_command(words);
else if (words[0] == "snap") do_snapshot_command(words);
else if (words[0] == "roll") do_rollback_command(words);
else if (words[0] == "tick") do_tick_command(words);
else if (util::validinteger(words[0])) do_choose_command(words);
else {
stdostream() << "Unknown command: " << words[0] << std::endl;
}
}
void check_redirects() {
World::Redirects redir = world_->fetch_redirects();
for (const auto &p : redir) {
if (p.first == actor_id_) {
actor_id_ = p.second;
stdostream() << "Login actor ID: " << actor_id_ << std::endl;
gui_.clear();
}
}
}
void event_init(int argc, char *argv[])
{
world_.reset(new World(util::WORLD_TYPE_STANDALONE));
world_->update_source(get_lua_source());
world_->run_unittests();
actor_id_ = world_->create_login_actor();
stdostream() << "Login actor ID: " << actor_id_ << std::endl;
get_stdio_channel()->set_prompt(console_.get_prompt());
}
void event_update()
{
world_->update_source(get_lua_source());
while (true) {
std::string line = get_stdio_channel()->in()->readline();
if (line == "") break;
console_.add(line);
get_stdio_channel()->set_prompt(console_.get_prompt());
do_command(console_.get_command());
if (print_channeler_.channel(world_->get_printbuffer(actor_id_), stdostream())) {
world_->invoke(print_channeler_.invocation(actor_id_));
}
check_redirects();
if (actor_id_ == 0) {
stop_driver();
break;
}
}
}
};
UniqueDrivenEngine make_TextGame() {
return UniqueDrivenEngine(new TextGame);