Work on 'Raise Error' k2node, and added patch-unrealengine
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@@ -8,9 +8,23 @@ public class Integration : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Sockets", "Networking", "EnhancedInput" });
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Sockets",
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"Networking",
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"EnhancedInput",
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});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PrivateDependencyModuleNames.AddRange(new string[] {
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"KismetCompiler",
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"UnrealEd",
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"Kismet",
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"KismetWidgets",
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"BlueprintGraph",
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});
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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