Work on 'Raise Error' k2node, and added patch-unrealengine

This commit is contained in:
2024-10-28 17:40:29 -04:00
parent ecbca6e5a2
commit cb1769ac8d
10 changed files with 928 additions and 32 deletions

View File

@@ -8,9 +8,23 @@ public class Integration : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Sockets", "Networking", "EnhancedInput" });
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Sockets",
"Networking",
"EnhancedInput",
});
PrivateDependencyModuleNames.AddRange(new string[] { });
PrivateDependencyModuleNames.AddRange(new string[] {
"KismetCompiler",
"UnrealEd",
"Kismet",
"KismetWidgets",
"BlueprintGraph",
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });