First step in making Lua use exceptions properly
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@@ -50,9 +50,12 @@
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#if defined(__cplusplus) && !defined(LUA_USE_LONGJMP)
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/* C++ exceptions */
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#define LUAI_THROW(L,c) throw(c)
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class LuaException {};
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#define LUAI_THROW(L,c) throw(LuaException())
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// Do not call the lua interpreter inside a try-catch block. If you do,
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// the intepreter state could be corrupted.
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#define LUAI_TRY(L,c,a) \
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try { a } catch(...) { if ((c)->status == 0) (c)->status = -1; }
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try { a } catch(LuaException e) { if ((c)->status == 0) (c)->status = -1; }
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#define luai_jmpbuf int /* dummy variable */
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#elif defined(LUA_USE_ULONGJMP)
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