Massive refactoring in FormatMessage and LuaCallNode

This commit is contained in:
2026-03-04 06:47:37 -05:00
parent 6428194393
commit cb6f9ebe1d
7 changed files with 318 additions and 467 deletions

View File

@@ -36,6 +36,52 @@
#include "FormatDataLibrary.generated.h"
////////////////////////////////////////////////////////////
//
// ElxFormatLogVerbosity
//
// Controls the ELogVerbosity of the UE_LOG directive inside
// FormatLogMessage. Also controls the throttling of log
// messages.
//
// Fatal is deliberately placed at the end so that the
// editor defaults to Error (value 0) when the dropdown is
// uninitialized. The numeric values don't match
// ELogVerbosity, so a conversion function is needed.
//
////////////////////////////////////////////////////////////
UENUM(BlueprintType)
enum class ElxFormatLogVerbosity : uint8 {
/** Prints an error to the console and log file. The editor collects and reports errors. */
Error,
/** Prints a warning to the console and log file. The editor collects and reports warnings. */
Warning,
/** Prints a message to the console and log file. */
Display,
/** Prints a message to the log file, but not to the console. */
Log,
/** Like Display, but suppresses repeated messages with the same format pattern (at most once per second). */
ThrottledDisplay,
/** Like Log, but suppresses repeated messages with the same format pattern (at most once per second). */
ThrottledLog,
/** Prints a message to the log file only if Verbose logging is enabled for the given category. */
Verbose,
/** Prints a message to the log file only if VeryVerbose logging is enabled. */
VeryVerbose,
/** Prints a fatal error to the console and log file, then crashes (this crashes the editor too). */
Fatal,
};
////////////////////////////////////////////////////////////
//
// UlxFormatDataLibrary
@@ -51,13 +97,24 @@ class UlxFormatDataLibrary : public UEditorSubsystem
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
// Get all converter functions (functions with an
// "AutoConvertedValue" parameter) found across all
// loaded classes.
// Given a pin type, find a converter function that can turn
// that type into an FFormatArgumentData. If AllowWild is true,
// unconnected wildcard pins will use the Blank converter.
// Returns nullptr if no converter is found.
//
const TArray<UFunction*>& GetConverters() const { return Converters; }
static UFunction* GetConverterForPinType(const UEdGraphSchema_K2 *Schema, const FEdGraphPinType& PinType, bool AllowWild);
// Format a message using FTextFormatter::Format, and send
// it to UE_LOG. The Context object's name is used as the
// log category. Meant to be used internally by the Format
// Log Message K2Node.
//
UFUNCTION(BlueprintCallable, meta=(WorldContext = "Context", BlueprintInternalUseOnly = "true"))
static void FormatLogMessageInternal(UObject *Context, ElxFormatLogVerbosity Verbosity, const FString &InPattern, TArray<FFormatArgumentData> InArgs);
private:
static ELogVerbosity::Type ConvertElxFormatLogVerbosity(ElxFormatLogVerbosity Verbosity);
// Scan all loaded classes for converter functions.
//
void ScanForConverters();