tangible.start is functional
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@@ -299,6 +299,9 @@ private:
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//
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static void store_global_pointer(lua_State *L, World *w);
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// Start a thread on the specified tangible.
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void tangible_start(Tangible *actor, Tangible *place, LuaStack &LS, LuaSlot func, int argpos, int nargs);
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// Invoke a plan.
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//
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void invoke_plan(int64_t actor_id, int64_t place_id, const eng::string &action, const InvocationData &data);
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@@ -543,6 +546,7 @@ private:
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friend int lfn_tangible_nopredict(lua_State *L);
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friend int lfn_tangible_near(lua_State *L);
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friend int lfn_tangible_scan(lua_State *L);
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friend int lfn_tangible_start(lua_State *L);
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friend int lfn_math_random(lua_State *L);
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friend int lfn_math_randomstate(lua_State *L);
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friend int lfn_wait(lua_State *L);
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