Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors

This commit is contained in:
2025-03-17 18:04:55 -04:00
parent 6b8c86a03c
commit cc4441cb31
13 changed files with 78 additions and 78 deletions

View File

@@ -8,7 +8,7 @@
#include "Tangible.h"
#include "TangibleManager.generated.h"
class AIntegrationGameModeBase;
class ALuprexGameModeBase;
UCLASS()
class INTEGRATION_API UlxTangibleManager : public UObject
@@ -27,7 +27,7 @@ public:
// A pointer to our game mode.
UPROPERTY()
TWeakObjectPtr<AIntegrationGameModeBase> GameMode;
TWeakObjectPtr<ALuprexGameModeBase> GameMode;
// Given a tangible ID, look up the TangibleComponent of that actor.
UPROPERTY()
@@ -41,14 +41,14 @@ public:
// Initialize the tangible manager.
//
void Init(UWorld *world, AIntegrationGameModeBase *gamemode);
void Init(UWorld *world, ALuprexGameModeBase *gamemode);
// Get a pointer to our world.
//
UWorld* GetWorld() const override { return World.Get(); }
// Get a pointer to our game mode.
AIntegrationGameModeBase *GetGameMode() { return GameMode.Get(); }
ALuprexGameModeBase *GetGameMode() { return GameMode.Get(); }
// Get the tangible if it exists, otherwise return NULL
//