Change the way the lua engine initialization functions are called
This commit is contained in:
@@ -21,13 +21,6 @@ DrivenEngineReg::DrivenEngineReg(const char *n, DrivenEngineMaker fn) {
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All = this;
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}
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DrivenEngineInitializer DrivenEngineInitializerReg::func;
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DrivenEngineInitializerReg::DrivenEngineInitializerReg(DrivenEngineInitializer fn) {
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assert(func == nullptr);
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func = fn;
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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@@ -443,69 +436,6 @@ void DrivenEngine::drv_access(AccessKind kind, int64_t place, uint32_t datapklen
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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// C Wrappers: Getters
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//
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// These wrappers make it possible to call the drv_get routines using C
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// functions instead of methods. This is important if the engine is compiled
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// with one C++ compiler, but the driver is compiled with a different C++
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// compiler.
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//
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// Some of these take parameter 'EngineWrapper', some take 'EngineWrapper',
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// and some come in two versions. This all depends on whether they are used
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// during play, during replay, or both.
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//
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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static void drv_get_listen_ports(EngineWrapper *w, uint32_t *nports, const uint32_t **ports) {
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return w->engine->drv_get_listen_ports(nports, ports);
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}
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static void drv_get_new_outgoing(EngineWrapper *w, uint32_t *nchanids, const uint32_t **chanids) {
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return w->engine->drv_get_new_outgoing(nchanids, chanids);
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}
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static const char *drv_get_target(EngineWrapper *w, uint32_t chid) {
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return w->engine->drv_get_target(chid);
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}
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static bool drv_get_channel_released(EngineWrapper *w, uint32_t chid) {
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return w->engine->drv_get_channel_released(chid);
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}
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static void drv_get_outgoing(EngineWrapper *w, uint32_t chid, uint32_t *len, const char **data) {
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return w->engine->drv_get_outgoing(chid, len, data);
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}
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static bool drv_get_outgoing_empty(EngineWrapper *w, uint32_t chid) {
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return w->engine->drv_get_outgoing_empty(chid);
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}
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static double drv_get_clock(EngineWrapper *w) {
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return w->engine->drv_get_clock();
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}
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static bool drv_get_have_prints(EngineWrapper *w) {
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return w->engine->drv_get_have_prints();
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}
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static bool drv_get_rescan_lua_source(EngineWrapper *w) {
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return w->engine->drv_get_rescan_lua_source();
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}
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static bool drv_get_stop_driver(EngineWrapper *w) {
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return w->engine->drv_get_stop_driver();
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}
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static uint64_t drv_get_actor_id(EngineWrapper *w) {
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return w->engine->drv_get_actor_id();
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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@@ -846,47 +776,58 @@ static void replaycore_step(EngineWrapper *w) {
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static int64_t empty_id_list_ = 0;
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static void default_get_tangibles_near(EngineWrapper *, uint64_t, double, double, double, uint32_t *count, int64_t **ids) {
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void DrivenEngine::unexpose_world_to_driver(EngineWrapper *w) {
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w->world = nullptr;
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w->get_tangibles_near = [](EngineWrapper *, uint64_t, double, double, double, uint32_t *count, int64_t **ids) {
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*count = 0;
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*ids = &empty_id_list_;
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}
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static void default_get_animation_queues(EngineWrapper *, uint32_t count, const int64_t *, uint32_t *lengths, const char **strings) {
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};
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w->get_animation_queues = [](EngineWrapper *, uint32_t count, const int64_t *, uint32_t *lengths, const char **strings) {
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for (int i = 0; i < int(count); i++) {
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lengths[i] = 0;
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strings[i] = "";
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}
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};
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}
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void DrivenEngine::unexpose_world_to_driver(EngineWrapper *w) {
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w->world = nullptr;
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w->get_tangibles_near = default_get_tangibles_near;
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w->get_animation_queues = default_get_animation_queues;
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}
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static void init_engine_wrapper_helper(EngineWrapper *w) {
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static bool called_initializer;
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assert(DrivenEngineInitializerReg::func != nullptr);
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if (!called_initializer) {
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DrivenEngineInitializerReg::func();
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called_initializer = true;
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}
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void DrivenEngine::init_engine_wrapper(EngineWrapper *w) {
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memset(w, 0, sizeof(EngineWrapper));
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w->get_listen_ports = drv_get_listen_ports;
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w->get_new_outgoing = drv_get_new_outgoing;
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w->get_target = drv_get_target;
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w->get_channel_released = drv_get_channel_released;
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w->get_outgoing = drv_get_outgoing;
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w->get_outgoing_empty = drv_get_outgoing_empty;
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w->get_clock = drv_get_clock;
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w->get_have_prints = drv_get_have_prints;
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w->get_rescan_lua_source = drv_get_rescan_lua_source;
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w->get_stop_driver = drv_get_stop_driver;
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w->get_actor_id = drv_get_actor_id;
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w->get_tangibles_near = default_get_tangibles_near;
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w->get_animation_queues = default_get_animation_queues;
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w->get_listen_ports = [](EngineWrapper *w, uint32_t *nports, const uint32_t **ports) {
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w->engine->drv_get_listen_ports(nports, ports);
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};
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w->get_new_outgoing = [](EngineWrapper *w, uint32_t *nchanids, const uint32_t **chanids) {
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w->engine->drv_get_new_outgoing(nchanids, chanids);
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};
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w->get_target = [](EngineWrapper *w, uint32_t chid) {
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return w->engine->drv_get_target(chid);
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};
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w->get_channel_released = [](EngineWrapper *w, uint32_t chid) {
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return w->engine->drv_get_channel_released(chid);
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};
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w->get_outgoing = [](EngineWrapper *w, uint32_t chid, uint32_t *len, const char **data) {
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w->engine->drv_get_outgoing(chid, len, data);
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};
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w->get_outgoing_empty = [](EngineWrapper *w, uint32_t chid) {
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return w->engine->drv_get_outgoing_empty(chid);
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};
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w->get_clock = [](EngineWrapper *w) {
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return w->engine->drv_get_clock();
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};
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w->get_have_prints = [](EngineWrapper *w) {
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return w->engine->drv_get_have_prints();
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};
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w->get_rescan_lua_source = [](EngineWrapper *w) {
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return w->engine->drv_get_rescan_lua_source();
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};
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w->get_stop_driver = [](EngineWrapper *w) {
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return w->engine->drv_get_stop_driver();
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};
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w->get_actor_id = [](EngineWrapper *w) {
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return w->engine->drv_get_actor_id();
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};
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unexpose_world_to_driver(w);
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w->play_initialize = play_initialize;
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w->play_clear_new_outgoing = play_clear_new_outgoing;
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@@ -902,7 +843,7 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
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w->hook_dprint = util::hook_dprint;
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w->release = release;
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};
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}
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#if defined(__linux__)
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#define DLLEXPORT __attribute__((visibility("default")))
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@@ -912,6 +853,7 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
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extern "C" {
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DLLEXPORT void init_engine_wrapper(EngineWrapper *w) {
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init_engine_wrapper_helper(w);
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DrivenEngine::init_engine_wrapper(w);
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}
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}
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@@ -56,7 +56,6 @@
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class DrivenEngine;
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using UniqueDrivenEngine = std::unique_ptr<DrivenEngine>;
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using DrivenEngineMaker = UniqueDrivenEngine (*)(EngineWrapper *);
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using DrivenEngineInitializer = void (*)();
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class Channel : public eng::opnew {
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@@ -134,6 +133,8 @@ public:
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static void print_usage(std::ostream &strm, std::string_view progname);
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static void init_engine_wrapper(EngineWrapper *w);
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//////////////////////////////////////////////////////////////
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//
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// The following methods are the 'engine' side of the pipe.
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@@ -320,7 +321,3 @@ struct DrivenEngineReg {
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} \
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DrivenEngineReg dengreg_##cname(name, dengmake_##cname);
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struct DrivenEngineInitializerReg {
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static DrivenEngineInitializer func;
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DrivenEngineInitializerReg(DrivenEngineInitializer f);
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};
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@@ -60,7 +60,8 @@ struct EngineWrapper {
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// Of course, there's no constructor, since this is a C struct.
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// To initialize it, you use 'dlsym' or 'GetProcAddress' to get the
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// address of the function 'init_engine_wrapper'. Then, you call
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// the function init_engine_wrapper(&wrapper).
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// the function init_engine_wrapper(&wrapper). It is OK to call
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// init_engine_wrapper more than once.
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@@ -131,7 +132,7 @@ struct EngineWrapper {
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// Get the actor ID. May return zero if the server is down.
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//
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uint64_t (*get_actor_id)(EngineWrapper *w);
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int64_t (*get_actor_id)(EngineWrapper *w);
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// Do a scan to find tangibles near the specified player.
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//
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@@ -434,6 +434,7 @@ eng::string SourceDB::rebuild_module(const eng::string &mod) {
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}
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void SourceDB::init(lua_State *L) {
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register_lua_builtins();
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lua_state_ = L;
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LuaVar globtab, persist, unpersist, classname, classtab, funcname, funcp, rawfunc, nullstring;
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LuaExtStack LS(L, globtab, persist, unpersist, classname, classtab, funcname, funcp, rawfunc, nullstring);
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@@ -508,6 +509,10 @@ void SourceDB::deserialize_source(util::LuaSourceVec *sv, StreamBuffer *sb) {
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// print out an error.
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//
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void SourceDB::register_lua_builtins() {
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static bool initialized = false;
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if (initialized) return;
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initialized = true;
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lua_State *L = LuaCoreStack::newstate(nullptr);
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luaL_openlibs(L);
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{
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@@ -127,6 +127,7 @@
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class SourceDB : public eng::nevernew {
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private:
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lua_State *lua_state_;
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static void register_lua_builtins();
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public:
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void init(lua_State *L);
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@@ -188,10 +189,6 @@ public:
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void set(const eng::string &fn, const eng::string &code, int sequence);
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eng::string get(const eng::string &fn);
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// Add builtins to the global function registry.
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//
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static void register_lua_builtins();
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// Get function documentation.
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//
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// Returns false if it has no documentation for the specified function.
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@@ -1258,16 +1258,6 @@ void World::rollback() {
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assert(snapshot_.empty());
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}
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// This is the main routine for the DLL. We have to use a registration device
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// to register this main routine with DrivenEngine. DrivenEngine will then call
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// it exactly once the first time that the driver initializes an EngineWrapper.
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//
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void engine_initialization() {
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SourceDB::register_lua_builtins();
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}
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static DrivenEngineInitializerReg eireg(engine_initialization);
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//////////////////////////////////////////////////////////////////////////////
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//
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// Functions that allow the Driver to Peer Directly into the World.
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@@ -460,7 +460,6 @@ class DiffTester {
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public:
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DiffTester(lua_State *caller) : caller_(caller) {
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SourceDB::register_lua_builtins();
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master_L_ = LuaCoreStack::newstate(eng::l_alloc);
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synch_L_ = LuaCoreStack::newstate(eng::l_alloc);
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master_sdb_.init(master_L_);
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