Change some class naming conventions
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@@ -5,7 +5,7 @@
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using namespace CommonTypes;
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void FLockedWrapper::InitWrapper() {
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void FlxLockedWrapper::InitWrapper() {
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if (Lockable.Wrapper.play_initialize != nullptr) {
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// Already initialized.
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return;
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@@ -21,7 +21,7 @@ void FLockedWrapper::InitWrapper() {
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}
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}
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FString FLockedWrapper::FetchStdout() {
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FString FlxLockedWrapper::FetchStdout() {
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uint32_t ndata; const char* data;
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Lockable.Wrapper.get_outgoing(Get(), 0, &ndata, &data);
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@@ -36,18 +36,18 @@ FString FLockedWrapper::FetchStdout() {
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return FString(cps.size(), (const UCS2CHAR*)(&cps[0]));
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}
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int64 FLockedWrapper::GetActor() {
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int64 FlxLockedWrapper::GetActor() {
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return Lockable.Wrapper.get_actor_id(Get());
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}
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IdView FLockedWrapper::GetNear(int64 id, double rx, double ry, double rz) {
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IdView FlxLockedWrapper::GetNear(int64 id, double rx, double ry, double rz) {
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uint32 size;
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int64* data;
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Lockable.Wrapper.get_tangibles_near(Get(), id, rx, ry, rz, &size, &data);
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return IdView(data, size);
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}
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StringViewVec FLockedWrapper::GetAnimationQueues(IdView ids) {
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StringViewVec FlxLockedWrapper::GetAnimationQueues(IdView ids) {
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// How many animation queues are we fetching?
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int num = ids.Num();
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