Change some class naming conventions

This commit is contained in:
2023-09-15 13:28:18 -04:00
parent 40881ec284
commit cd3c82f2c4
20 changed files with 160 additions and 157 deletions

View File

@@ -26,7 +26,7 @@ public:
// Given a tangible ID, look up actor pointer (or NULL if actor was deleted)
UPROPERTY()
TMap<int64, UTangible*> IdToTangible;
TMap<int64, UlxTangible*> IdToTangible;
// Actor tangible Id.
int64 Actor;
@@ -42,10 +42,10 @@ public:
void Init(UWorld *world, UClass* tanact);
// Get the tangible if it exists, otherwise return NULL
UTangible* GetTangible(int64 id);
UlxTangible* GetTangible(int64 id);
// Get the tangible if it exists, otherwise create it.
UTangible* MakeTangible(int64 id);
UlxTangible* MakeTangible(int64 id);
// Delete the tangible.
void DeleteTangible(int64 id);