Change some class naming conventions
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@@ -26,7 +26,7 @@ public:
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// Given a tangible ID, look up actor pointer (or NULL if actor was deleted)
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UPROPERTY()
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TMap<int64, UTangible*> IdToTangible;
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TMap<int64, UlxTangible*> IdToTangible;
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// Actor tangible Id.
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int64 Actor;
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@@ -42,10 +42,10 @@ public:
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void Init(UWorld *world, UClass* tanact);
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// Get the tangible if it exists, otherwise return NULL
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UTangible* GetTangible(int64 id);
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UlxTangible* GetTangible(int64 id);
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// Get the tangible if it exists, otherwise create it.
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UTangible* MakeTangible(int64 id);
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UlxTangible* MakeTangible(int64 id);
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// Delete the tangible.
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void DeleteTangible(int64 id);
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