Refactor luaconsole to make it easier to use
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@@ -34,10 +34,6 @@ public:
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channel_ = new_outgoing_channel("localhost:8085");
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}
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void do_lua(const std::string &lua) {
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stdostream() << "Lua: " << lua << std::endl;
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}
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void do_command(const util::StringVec &words) {
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stdostream() << "Command: ";
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for (const std::string &word : words) {
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@@ -46,27 +42,17 @@ public:
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stdostream() << std::endl;
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}
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void console_process(const std::string &line) {
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console_.add(line);
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int action = console_.action();
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if (action == LuaConsole::DO_LUA) {
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do_lua(console_.lua_expression());
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console_.clear();
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} else if (action == LuaConsole::DO_COMMAND) {
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do_command(console_.words());
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console_.clear();
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} else if (action == LuaConsole::DO_SYNTAX) {
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stdostream() << console_.syntax() << std::endl;
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console_.clear();
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}
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}
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virtual void event_update() {
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// Check for keyboard input on stdin.
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while (true) {
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std::string line = get_stdio_channel()->in()->readline();
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if (line == "") break;
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console_process(line);
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console_.add(line);
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const util::StringVec &words = console_.words();
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if (!words.empty()) {
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do_command(words);
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console_.clear();
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}
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get_stdio_channel()->out()->write_bytes(console_.get_prompt());
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}
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