Refactor luaconsole to make it easier to use

This commit is contained in:
2021-11-04 11:20:29 -04:00
parent 7cbf40e3d6
commit cf5a2d7462
4 changed files with 63 additions and 82 deletions

View File

@@ -3,22 +3,26 @@
// LuaConsole:
//
// Used to parse commands that are being interactively typed
// in by a user.
// in by a user. The common usage pattern is:
//
// The command syntax is always a single character command,
// followed by arguments. Only two commands are hardwired:
// 1. Print the prompt suggested by 'get_prompt'.
// 2. Read a line of text from stdin.
// 3. Add the line to the LuaConsole using 'add'.
// 4. Get the command words using 'words'.
// 5. If the words are empty, do nothing.
// 6. If the words contain something, execute and call 'clear'.
//
// l - evaluate lua expression
// r - evaluate lua expression with 'return' prepended
// The 'words' returned by the luaconsole can be empty, meaning
// that there's no command to execute. If the words are nonempty,
// then the first word is the command. There are two hardwired
// commands:
//
// The console expects you to add lines of text one at a time.
// After adding a line, the console will recommend one of these
// actions:
// lua <expr> - execute a lua expression
// syntax <message> - print a syntax error message
//
// 1. DO_NOTHING: Add more lines of text.
// 2. DO_LUA: Evaluate a lua expression.
// 3. DO_OTHER: Execute a non-lua command.
// 4. DO_SYNTAX: Print a lua syntax error.
// If the first word is anything else, it means the user typed
// that word on the command line. It is up to you to interpret
// such commands.
//
//////////////////////////////////////////////////////
@@ -30,46 +34,34 @@
class LuaConsole {
public:
enum {
DO_NOTHING, // We need more input text.
DO_COMMAND, // We have a valid slash command.
DO_LUA, // We have a valid lua expression.
DO_SYNTAX, // We have a syntax error.
};
using StringVec = std::vector<std::string>;
private:
lua_State *lua_state_;
int action_;
std::string raw_input_;
int lines_;
std::string lua_expression_;
StringVec words_;
std::string syntax_;
std::string prompt_;
void split_words();
void clear_command();
public:
LuaConsole();
~LuaConsole();
// Get the recommended action.
int action() const { return action_; }
// Fetch the stored prompt. Also clears the stored prompt. You should fetch
// and print the prompt after 'add' or 'clear'.
std::string get_prompt();
// When action is DO_COMMAND, get the command words.
// Get the command words.
//
// Returns the empty vector if there is no command.
// If there is a command, the first word is the command word.
// See the file comment for certain built-in command words.
//
const StringVec &words() const { return words_; }
// When action is DO_LUA, get the valid lua expression.
std::string lua_expression() const { return lua_expression_; }
// When action is DO_SYNTAX, get the syntax error.
const std::string &syntax() const { return syntax_; }
// Add a line of text that was just read from the console.
// If more input is needed, stores the ">> " prompt.
void add(std::string line);