Created MaskedRainbow material in unreal
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@@ -8,7 +8,7 @@ public class Integration : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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@@ -18,7 +18,8 @@ public class Integration : ModuleRules
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"Networking",
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"EnhancedInput",
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"UMG",
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"CommonUI"
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"CommonUI",
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"RenderCore"
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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