Some work on the template code in LuaStack

This commit is contained in:
2023-04-13 12:14:27 -04:00
parent cfa9aa6a2a
commit cf8b573364

View File

@@ -146,6 +146,7 @@
#include "wrap-string.hpp"
#include "wrap-set.hpp"
#include <cstring>
#include <type_traits>
#include "lua.h"
#include "lauxlib.h"
@@ -277,6 +278,34 @@ class LuaCoreStack : public eng::nevernew {
protected:
lua_State *L_;
protected:
struct Counts {
int nret;
int narg;
int nvar;
constexpr Counts(int r, int a, int v) : nret(r), narg(a), nvar(v) {}
};
template<int NRET, int NARG, int NVAR, class... SS>
constexpr static Counts count_slots(LuaRet &v, SS & ... stackslots)
{
return count_slots<NRET+1, NARG, NVAR>(stackslots...);
}
template<int NRET, int NARG, int NVAR, class... SS>
constexpr static Counts count_slots(LuaArg &v, SS & ... stackslots)
{
return count_slots<NRET, NARG+1, NVAR>(stackslots...);
}
template<int NRET, int NARG, int NVAR, class... SS>
constexpr static Counts count_slots(LuaVar &v, SS & ... stackslots)
{
return count_slots<NRET, NARG, NVAR+1>(stackslots...);
}
template<int NRET, int NARG, int NVAR>
constexpr static Counts count_slots() {
return Counts(NRET, NARG, NVAR);
}
private:
// Push any value on the stack, by type.
void push_any_value(LuaNewTableMarker s) const { lua_newtable(L_); }
@@ -529,23 +558,23 @@ private:
void assign_slots(int argp, int varp, int retp) {}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaArg &v, SS & ... stackslots)
void count_slotsx(LuaArg &v, SS & ... stackslots)
{
count_slots<NARG+1, NVAR, NRET>(stackslots...);
count_slotsx<NARG+1, NVAR, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaVar &v, SS & ... stackslots)
void count_slotsx(LuaVar &v, SS & ... stackslots)
{
count_slots<NARG, NVAR+1, NRET>(stackslots...);
count_slotsx<NARG, NVAR+1, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaRet &v, SS & ... stackslots)
void count_slotsx(LuaRet &v, SS & ... stackslots)
{
count_slots<NARG, NVAR, NRET+1>(stackslots...);
count_slotsx<NARG, NVAR, NRET+1>(stackslots...);
}
template<int NARG, int NVAR, int NRET>
void count_slots() {
void count_slotsx() {
narg_ = NARG;
nret_ = NRET;
nvar_ = NVAR;
@@ -565,7 +594,7 @@ private:
public:
template<class... SS>
LuaOldStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
count_slots<0, 0, 0>(stackslots...);
count_slotsx<0, 0, 0>(stackslots...);
if (lua_gettop(L) < narg_) {
luaL_error(L, "not enough arguments to function");
}
@@ -621,65 +650,42 @@ public:
class LuaDefStack : public LuaCoreStack {
private:
int nret_;
int narg_;
int nvar_;
template<class... SS>
void assign_slots(int retp, int argp, int varp, LuaRet &v, SS & ... stackslots) {
v.index_ = retp;
assign_slots(retp+1, argp, varp, stackslots...);
template<int RETP, int ARGP, int VARP, class... SS>
void assign_slots(LuaRet &v, SS & ... stackslots) {
v.index_ = RETP;
assign_slots<RETP+1, ARGP, VARP>(stackslots...);
}
template<class... SS>
void assign_slots(int retp, int argp, int varp, LuaArg &v, SS & ... stackslots) {
v.index_ = argp;
assign_slots(retp, argp + 1, varp, stackslots...);
template<int RETP, int ARGP, int VARP, class... SS>
void assign_slots(LuaArg &v, SS & ... stackslots) {
v.index_ = ARGP;
assign_slots<RETP, ARGP+1, VARP>(stackslots...);
}
template<class... SS>
void assign_slots(int retp, int argp, int varp, LuaVar &v, SS & ... stackslots) {
v.index_ = varp;
assign_slots(retp, argp, varp+1, stackslots...);
}
void assign_slots(int retp, int argp, int varp) {}
template<int NRET, int NARG, int NVAR, class... SS>
void count_slots(LuaRet &v, SS & ... stackslots)
{
count_slots<NRET+1, NARG, NVAR>(stackslots...);
}
template<int NRET, int NARG, int NVAR, class... SS>
void count_slots(LuaArg &v, SS & ... stackslots)
{
count_slots<NRET, NARG+1, NVAR>(stackslots...);
}
template<int NRET, int NARG, int NVAR, class... SS>
void count_slots(LuaVar &v, SS & ... stackslots)
{
count_slots<NRET, NARG, NVAR+1>(stackslots...);
template<int RETP, int ARGP, int VARP, class... SS>
void assign_slots(LuaVar &v, SS & ... stackslots) {
v.index_ = VARP;
assign_slots<RETP, ARGP, VARP+1>(stackslots...);
}
template<int NRET, int NARG, int NVAR>
void count_slots() {
nret_ = NRET;
narg_ = NARG;
nvar_ = NVAR;
}
void assign_slots() {}
public:
template<class... SS>
LuaDefStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
count_slots<0, 0, 0>(stackslots...);
if (lua_gettop(L_) != narg_) {
luaL_error(L_, "function expects exactly %d arguments", narg_);
inline LuaDefStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
constexpr Counts counts = count_slots<0, 0, 0>(stackslots...);
if (lua_gettop(L_) != counts.narg) {
luaL_error(L_, "function expects exactly %d arguments", counts.narg);
}
int tot = narg_ + nvar_ + nret_;
lua_checkstack(L, tot + 20);
for (int i = 0; i < nret_; i ++) {
lua_checkstack(L, counts.narg + counts.nvar + counts.nret + 20);
for (int i = 0; i < counts.nret; i ++) {
lua_pushnil(L_);
lua_insert(L_, i + 1);
}
for (int i = 0; i < nvar_; i++) {
for (int i = 0; i < counts.nvar; i++) {
lua_pushnil(L_);
}
assign_slots(1, 1 + nret_, 1 + nret_ + narg_, stackslots...);
assign_slots<1, 1 + counts.nret, 1 + counts.nret + counts.narg>(stackslots...);
nret_ = counts.nret;
}
int result() {
@@ -713,7 +719,6 @@ public:
class LuaExtStack : public LuaCoreStack {
private:
int oldtop_;
int nvar_;
template<class... SS>
void assign_slots(int varp, LuaVar &v, SS & ... stackslots) {
@@ -722,38 +727,22 @@ private:
}
void assign_slots(int varp) {}
template<int NVAR, class... SS>
void count_slots(LuaVar &v, SS & ... stackslots)
{
count_slots<NVAR+1>(stackslots...);
}
template<int NVAR>
void count_slots() {
nvar_ = NVAR;
}
public:
template<class... SS>
LuaExtStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
count_slots<0>(stackslots...);
lua_checkstack(L_, nvar_ + 20);
constexpr Counts counts = count_slots<0, 0, 0>(stackslots...);
static_assert(counts.narg == 0, "LuaExtStack doesn't allow LuaArg parameters");
static_assert(counts.nret == 0, "LuaExtStack doesn't allow LuaRet parameters");
lua_checkstack(L_, counts.nvar + 20);
oldtop_ = lua_gettop(L_);
for (int i = 0; i < nvar_; i++) {
for (int i = 0; i < counts.nvar; i++) {
lua_pushnil(L_);
}
assign_slots(oldtop_ + 1, stackslots...);
}
template<class... SS>
LuaExtStack(const LuaCoreStack &LS0, SS & ... stackslots) : LuaCoreStack(LS0.state()) {
count_slots<0>(stackslots...);
lua_checkstack(L_, nvar_ + 20);
oldtop_ = lua_gettop(L_);
for (int i = 0; i < nvar_; i++) {
lua_pushnil(L_);
}
assign_slots(oldtop_ + 1, stackslots...);
}
LuaExtStack(const LuaCoreStack &LS0, SS & ... stackslots) : LuaCoreStack(LS0.state(), stackslots...) {}
~LuaExtStack() {
if (!lua_isthrowing(L_)) {