TangibleCharacter can now be interactively controlled
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@@ -39,6 +39,9 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Luprex")
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void ConsoleSendInput(const FString& text);
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UFUNCTION(BlueprintCallable, Category = "Luprex")
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int64 GetPlayerId();
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// Execute a debugging command, typed on the GUI.
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void ExecuteDebuggingCommand(const FString &fs);
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@@ -72,9 +75,11 @@ public:
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TUniquePtr<FlxSockets> Sockets;
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// True if 'BeginPlay' has been successfully completed.
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//
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bool Playing;
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// Current Player ID
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int64 PlayerId;
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// Amount of elapsed time since BeginPlay.
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float EngineSeconds;
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