TangibleCharacter can now be interactively controlled

This commit is contained in:
2024-02-02 15:48:27 -05:00
parent 4b3315eb76
commit d11fbca815
18 changed files with 96 additions and 28 deletions

View File

@@ -39,6 +39,9 @@ public:
UFUNCTION(BlueprintCallable, Category = "Luprex")
void ConsoleSendInput(const FString& text);
UFUNCTION(BlueprintCallable, Category = "Luprex")
int64 GetPlayerId();
// Execute a debugging command, typed on the GUI.
void ExecuteDebuggingCommand(const FString &fs);
@@ -72,9 +75,11 @@ public:
TUniquePtr<FlxSockets> Sockets;
// True if 'BeginPlay' has been successfully completed.
//
bool Playing;
// Current Player ID
int64 PlayerId;
// Amount of elapsed time since BeginPlay.
float EngineSeconds;