TangibleCharacter can now be interactively controlled

This commit is contained in:
2024-02-02 15:48:27 -05:00
parent 4b3315eb76
commit d11fbca815
18 changed files with 96 additions and 28 deletions

View File

@@ -160,6 +160,9 @@ public:
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
static void SetTangiblePlane(AActor* target, const FString& plane);
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
static bool IsCurrentPlayer(AActor *target);
};