TangibleCharacter can now be interactively controlled
This commit is contained in:
@@ -160,6 +160,9 @@ public:
|
||||
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
|
||||
static void SetTangiblePlane(AActor* target, const FString& plane);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
|
||||
static bool IsCurrentPlayer(AActor *target);
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user