TangibleCharacter can now be interactively controlled
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@@ -4,6 +4,7 @@
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#include "TangibleManager.h"
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#include "Tangible.h"
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#include "DebugPrint.h"
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#include "IntegrationGameModeBase.h"
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using namespace DebugPrint;
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using TanArray = UlxTangibleManager::TanArray;
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@@ -36,8 +37,9 @@ UlxTangibleManager::UlxTangibleManager() {
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World = nullptr;
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}
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void UlxTangibleManager::Init(UWorld* world) {
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void UlxTangibleManager::Init(UWorld* world, AIntegrationGameModeBase *gamemode) {
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World = world;
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GameMode = gamemode;
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}
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UlxTangible* UlxTangibleManager::GetTangible(int64 id) const {
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