Major string_view refactor. Added namespace sv
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@@ -5,6 +5,8 @@
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#include "gui.hpp"
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#include "traceback.hpp"
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#include "pprint.hpp"
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#include "util.hpp"
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#include <iostream>
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void World::store_global_pointer(lua_State *L, World *v) {
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@@ -434,7 +436,7 @@ void World::invoke_flush_prints(int64_t actor_id, int64_t place_id, const eng::s
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if (actor_id != place_id) {
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return;
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}
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int64_t line = util::str_to_int64(action, -1);
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int64_t line = sv::to_int64(action, -1);
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if ((line < 0)||(line > INT_MAX)) {
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return;
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}
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@@ -530,7 +532,7 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const eng::string &a
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}
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// Make sure the action starts with "cb_"
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if (!util::has_prefix(action, "cb_")) {
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if (!sv::has_prefix(action, "cb_")) {
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return;
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}
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