Get rid of invoke_engio

This commit is contained in:
2024-08-29 17:45:05 -04:00
parent 368581463e
commit d4f46eef45
7 changed files with 7 additions and 103 deletions

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@@ -197,16 +197,11 @@ struct EngineWrapper {
//
void (*play_invoke_event_update)(EngineWrapper *w, double clock);
// Send an invoke/KIND_ENGIO
//
// This is the main pathway for the graphics engine to control the player
// character.
//
void (*play_invoke_engio)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
// Send an invoke/KIND_LUA_CALL
//
// This is the main pathway for blueprints to reach into lua.
// This is the main pathway for blueprints, or the unreal C++ code,
// to reach into lua. The datapack mus contain a classname, a function
// name, and then arguments for the function.
//
void (*play_invoke_lua_call)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);