Get rid of invoke_engio
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@@ -197,16 +197,11 @@ struct EngineWrapper {
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//
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void (*play_invoke_event_update)(EngineWrapper *w, double clock);
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// Send an invoke/KIND_ENGIO
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//
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// This is the main pathway for the graphics engine to control the player
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// character.
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//
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void (*play_invoke_engio)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
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// Send an invoke/KIND_LUA_CALL
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//
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// This is the main pathway for blueprints to reach into lua.
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// This is the main pathway for blueprints, or the unreal C++ code,
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// to reach into lua. The datapack mus contain a classname, a function
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// name, and then arguments for the function.
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//
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void (*play_invoke_lua_call)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
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