Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
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@@ -292,9 +292,11 @@ public:
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void drv_recv_incoming(uint32_t chid, uint32_t nbytes, const char *bytes);
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void drv_notify_close(uint32_t chid, uint32_t len, const char *data);
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uint32_t drv_notify_accept(uint32_t port);
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void drv_invoke_event_update(double clock);
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void drv_set_lua_source_pack(uint32_t srcpklen, const char *srcpk);
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void drv_call_event_update(double clock);
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void drv_invoke_player(int64_t place, uint32_t datapklen, const char *datapk);
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void drv_invoke_choose(int64_t place, uint32_t datapklen, const char *datapk);
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void drv_invoke_lua_source(uint32_t srcpklen, const char *srcpk);
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private:
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// Find a currently-unused channel ID. Channel IDs
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// are small integers that are reused.
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