Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
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@@ -31,7 +31,7 @@ eng::string Invocation::debug_string() const {
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oss << "inv[";
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switch (kind_) {
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case KIND_INVALID: oss << "invalid"; break;
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case KIND_PLAN: oss << "plan"; break;
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case KIND_CHOOSE: oss << "choose"; break;
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case KIND_LUA: oss << "lua"; break;
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case KIND_FLUSH_PRINTS: oss << "flush_prints"; break;
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case KIND_TICK: oss << "tick"; break;
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