Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
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@@ -349,9 +349,13 @@ private:
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//
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static void store_global_pointer(lua_State *L, World *w);
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// Invoke a plan.
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// Invoke choosing an item from a plan.
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//
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void invoke_plan(int64_t actor_id, int64_t place_id, std::string_view datapack);
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void invoke_choose(int64_t actor_id, int64_t place_id, std::string_view datapack);
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// Invoke a player method, used by the graphics engine to control the player.
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//
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void invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack);
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// Invoke a lua string.
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//
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