Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World

This commit is contained in:
2023-10-24 00:49:15 -04:00
parent 912bec91bf
commit d68a1dd0fe
10 changed files with 223 additions and 36 deletions

View File

@@ -220,8 +220,10 @@ enum DrvAction {
PLAY_RECV_INCOMING,
PLAY_NOTIFY_CLOSE,
PLAY_NOTIFY_ACCEPT,
PLAY_INVOKE_EVENT_UPDATE,
PLAY_SET_LUA_SOURCE_PACK,
PLAY_CALL_EVENT_UPDATE,
PLAY_INVOKE_PLAYER,
PLAY_INVOKE_CHOOSE,
PLAY_INVOKE_LUA_SOURCE,
PLAY_RELEASE,
};
@@ -233,8 +235,10 @@ inline static const char *action_string(DrvAction act) {
case PLAY_RECV_INCOMING: return "PLAY_RECV_INCOMING";
case PLAY_NOTIFY_CLOSE: return "PLAY_NOTIFY_CLOSE";
case PLAY_NOTIFY_ACCEPT: return "PLAY_NOTIFY_ACCEPT";
case PLAY_INVOKE_EVENT_UPDATE: return "PLAY_INVOKE_EVENT_UPDATE";
case PLAY_SET_LUA_SOURCE_PACK: return "PLAY_SET_LUA_SOURCE_PACK";
case PLAY_CALL_EVENT_UPDATE: return "PLAY_CALL_EVENT_UPDATE";
case PLAY_INVOKE_PLAYER: return "PLAY_INVOKE_PLAYER";
case PLAY_INVOKE_CHOOSE: return "PLAY_INVOKE_CHOOSE";
case PLAY_INVOKE_LUA_SOURCE: return "PLAY_INVOKE_LUA_SOURCE";
case PLAY_RELEASE: return "PLAY_RELEASE";
default: return "unknown";
}
@@ -477,12 +481,22 @@ uint32_t DrivenEngine::drv_notify_accept(uint32_t port) {
return chid;
}
void DrivenEngine::drv_invoke_event_update(double clock) {
void DrivenEngine::drv_call_event_update(double clock) {
clock_ = clock;
event_update();
}
void DrivenEngine::drv_set_lua_source_pack(uint32_t srcpklen, const char *srcpk) {
void DrivenEngine::drv_invoke_player(int64_t place, uint32_t datapklen, const char *datapk) {
Invocation *inv = new Invocation(Invocation::KIND_PLAYER, visible_actor_id_, place, std::string_view(datapk, datapklen));
queued_invocations_.emplace_back(inv);
}
void DrivenEngine::drv_invoke_choose(int64_t place, uint32_t datapklen, const char *datapk) {
Invocation *inv = new Invocation(Invocation::KIND_CHOOSE, visible_actor_id_, place, std::string_view(datapk, datapklen));
queued_invocations_.emplace_back(inv);
}
void DrivenEngine::drv_invoke_lua_source(uint32_t srcpklen, const char *srcpk) {
Invocation *inv = new Invocation(Invocation::KIND_LUA_SOURCE, visible_actor_id_, visible_actor_id_, std::string_view(srcpk, srcpklen));
queued_invocations_.emplace_back(inv);
rescan_lua_source_ = false;
@@ -791,12 +805,12 @@ static void replay_notify_accept(EngineWrapper *w) {
static void play_invoke_event_update(EngineWrapper *w, double clock) {
assert(w->rlog == nullptr);
if (w->wlog != nullptr) {
w->wlog->write_cmd_hash(PLAY_INVOKE_EVENT_UPDATE, eng::memhash());
w->wlog->write_cmd_hash(PLAY_CALL_EVENT_UPDATE, eng::memhash());
w->wlog->write_double(clock);
w->wlog->flush();
}
w->engine->drv_invoke_event_update(clock);
w->engine->drv_call_event_update(clock);
}
static void replay_invoke_event_update(EngineWrapper *w) {
@@ -805,32 +819,83 @@ static void replay_invoke_event_update(EngineWrapper *w) {
return reset_wrapper(w, "replay log corrupt in replay_event_update");
}
w->engine->drv_invoke_event_update(clock);
w->engine->drv_call_event_update(clock);
}
////////////////////////
void play_set_lua_source_pack(EngineWrapper *w, uint32_t srcpklen, const char *srcpk) {
void play_invoke_player(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk) {
assert(w->rlog == nullptr);
if (w->wlog != nullptr) {
w->wlog->write_cmd_hash(PLAY_SET_LUA_SOURCE_PACK, eng::memhash());
w->wlog->write_cmd_hash(PLAY_INVOKE_PLAYER, eng::memhash());
w->wlog->write_int64(place);
w->wlog->write_string(std::string_view(datapk, datapklen));
w->wlog->flush();
}
w->engine->drv_invoke_player(place, datapklen, datapk);
}
void replay_invoke_player(EngineWrapper *w) {
int64_t place = w->rlog->read_int64();
std::string srcpack = w->rlog->read_string();
if (!w->rlog->good()) {
return reset_wrapper(w, "replay log corrupt in replay_invoke_player");
}
w->engine->drv_invoke_player(place, srcpack.size(), srcpack.c_str());
}
////////////////////////
void play_invoke_choose(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk) {
assert(w->rlog == nullptr);
if (w->wlog != nullptr) {
w->wlog->write_cmd_hash(PLAY_INVOKE_CHOOSE, eng::memhash());
w->wlog->write_int64(place);
w->wlog->write_string(std::string_view(datapk, datapklen));
w->wlog->flush();
}
w->engine->drv_invoke_choose(place, datapklen, datapk);
}
void replay_invoke_choose(EngineWrapper *w) {
int64_t place = w->rlog->read_int64();
std::string srcpack = w->rlog->read_string();
if (!w->rlog->good()) {
return reset_wrapper(w, "replay log corrupt in replay_invoke_choose");
}
w->engine->drv_invoke_choose(place, srcpack.size(), srcpack.c_str());
}
////////////////////////
void play_invoke_lua_source(EngineWrapper *w, uint32_t srcpklen, const char *srcpk) {
assert(w->rlog == nullptr);
if (w->wlog != nullptr) {
w->wlog->write_cmd_hash(PLAY_INVOKE_LUA_SOURCE, eng::memhash());
w->wlog->write_string(std::string_view(srcpk, srcpklen));
w->wlog->flush();
}
w->engine->drv_set_lua_source_pack(srcpklen, srcpk);
w->engine->drv_invoke_lua_source(srcpklen, srcpk);
}
void replay_set_lua_source_pack(EngineWrapper *w) {
void replay_invoke_lua_source(EngineWrapper *w) {
std::string srcpack = w->rlog->read_string();
if (!w->rlog->good()) {
return reset_wrapper(w, "replay log corrupt in replay_set_lua_source_pack");
return reset_wrapper(w, "replay log corrupt in replay_invoke_lua_source");
}
w->engine->drv_set_lua_source_pack(srcpack.size(), srcpack.c_str());
w->engine->drv_invoke_lua_source(srcpack.size(), srcpack.c_str());
}
@@ -900,8 +965,10 @@ static void replaycore_step(EngineWrapper *w) {
case PLAY_RECV_INCOMING: replay_recv_incoming(w); return;
case PLAY_NOTIFY_CLOSE: replay_notify_close(w); return;
case PLAY_NOTIFY_ACCEPT: replay_notify_accept(w); return;
case PLAY_INVOKE_EVENT_UPDATE: replay_invoke_event_update(w); return;
case PLAY_SET_LUA_SOURCE_PACK: replay_set_lua_source_pack(w); return;
case PLAY_CALL_EVENT_UPDATE: replay_invoke_event_update(w); return;
case PLAY_INVOKE_PLAYER: replay_invoke_lua_source(w); return;
case PLAY_INVOKE_CHOOSE: replay_invoke_lua_source(w); return;
case PLAY_INVOKE_LUA_SOURCE: replay_invoke_lua_source(w); return;
case PLAY_RELEASE: release(w); return;
default: return reset_wrapper(w, "Replay log corrupt in command dispatcher");
}
@@ -962,7 +1029,9 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
w->play_notify_close = play_notify_close;
w->play_notify_accept = play_notify_accept;
w->play_invoke_event_update = play_invoke_event_update;
w->play_set_lua_source_pack = play_set_lua_source_pack;
w->play_invoke_player = play_invoke_player;
w->play_invoke_choose = play_invoke_choose;
w->play_invoke_lua_source = play_invoke_lua_source;
w->replay_initialize = replaycore_initialize;
w->replay_step = replaycore_step;

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@@ -292,8 +292,10 @@ public:
void drv_recv_incoming(uint32_t chid, uint32_t nbytes, const char *bytes);
void drv_notify_close(uint32_t chid, uint32_t len, const char *data);
uint32_t drv_notify_accept(uint32_t port);
void drv_invoke_event_update(double clock);
void drv_set_lua_source_pack(uint32_t srcpklen, const char *srcpk);
void drv_call_event_update(double clock);
void drv_invoke_player(int64_t place, uint32_t datapklen, const char *datapk);
void drv_invoke_choose(int64_t place, uint32_t datapklen, const char *datapk);
void drv_invoke_lua_source(uint32_t srcpklen, const char *srcpk);
private:
// Find a currently-unused channel ID. Channel IDs

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@@ -197,9 +197,27 @@ struct EngineWrapper {
//
void (*play_invoke_event_update)(EngineWrapper *w, double clock);
// Store the lua source code.
// Send an invoke/KIND_PLAYER
//
void (*play_set_lua_source_pack)(EngineWrapper *w, uint32_t srcpklen, const char *srcpk);
// This is the main pathway for the graphics engine to control the player
// character.
//
void (*play_invoke_player)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
// Send an invoke/KIND_CHOOSE
//
// This is the main pathway for the graphics engine to choose a menu
// item or click a user interface button.
//
void (*play_invoke_choose)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
// Send an invoke/KIND_LUA_SOURCE
//
// This is used to update the lua source at runtime, without stopping
// the game. In addition to sending the invoke/KIND_LUA_SOURCE, it also
// clears the rescan_lua_source flag.
//
void (*play_invoke_lua_source)(EngineWrapper *w, uint32_t srcpklen, const char *srcpk);
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

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@@ -31,7 +31,7 @@ eng::string Invocation::debug_string() const {
oss << "inv[";
switch (kind_) {
case KIND_INVALID: oss << "invalid"; break;
case KIND_PLAN: oss << "plan"; break;
case KIND_CHOOSE: oss << "choose"; break;
case KIND_LUA: oss << "lua"; break;
case KIND_FLUSH_PRINTS: oss << "flush_prints"; break;
case KIND_TICK: oss << "tick"; break;

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@@ -47,7 +47,8 @@ class Invocation : public eng::opnew {
public:
enum Kind {
KIND_INVALID,
KIND_PLAN,
KIND_CHOOSE,
KIND_PLAYER,
KIND_LUA,
KIND_FLUSH_PRINTS,
KIND_TICK,

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@@ -128,7 +128,7 @@ public:
return;
}
stdostream() << "Invoking plan: " << action << std::endl;
Invocation inv(Invocation::KIND_PLAN, actor_id_, gui_.place(), action);
Invocation inv(Invocation::KIND_CHOOSE, actor_id_, gui_.place(), action);
send_invocation(inv);
}

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@@ -84,7 +84,7 @@ public:
return;
}
stdostream() << "Invoking plan: " << action << std::endl;
master_->invoke(Invocation(Invocation::KIND_PLAN, admin_id_, gui_.place(), action));
master_->invoke(Invocation(Invocation::KIND_CHOOSE, admin_id_, gui_.place(), action));
}
void do_tick_command(const util::StringVec &words) {

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@@ -566,8 +566,11 @@ void World::run_unittests() {
void World::invoke(const Invocation &inv) {
switch (inv.kind()) {
case Invocation::KIND_PLAN:
invoke_plan(inv.actor(), inv.place(), inv.datapack());
case Invocation::KIND_CHOOSE:
invoke_choose(inv.actor(), inv.place(), inv.datapack());
break;
case Invocation::KIND_PLAYER:
invoke_player(inv.actor(), inv.place(), inv.datapack());
break;
case Invocation::KIND_LUA:
invoke_lua(inv.actor(), inv.place(), inv.datapack());
@@ -609,8 +612,6 @@ void World::invoke_flush_prints(int64_t actor_id, int64_t place_id, std::string_
assert(stack_is_clear());
}
void World::invoke_lua(int64_t actor_id, int64_t place_id, std::string_view datapack) {
assert(stack_is_clear());
@@ -679,7 +680,7 @@ void World::invoke_lua(int64_t actor_id, int64_t place_id, std::string_view data
assert(stack_is_clear());
}
void World::invoke_plan(int64_t actor_id, int64_t place_id, std::string_view datapack) {
void World::invoke_choose(int64_t actor_id, int64_t place_id, std::string_view datapack) {
assert(stack_is_clear());
// Validate that the action is legal.
@@ -768,6 +769,98 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, std::string_view dat
assert(stack_is_clear());
}
void World::invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack) {
assert(stack_is_clear());
// Get the actor and place. Make sure both exist.
Tangible *tactor = tangible_get(actor_id);
Tangible *tplace = tangible_get(place_id);
if ((tactor == nullptr) || (tplace == nullptr)) {
return;
}
// Get an ID for the thread. We always use the player
// pool in this case.
int64_t tid = tactor->id_player_pool_.get_one();
// Use a streambuffer to parse the datapack.
StreamBuffer datasb(datapack);
// Extract the function name from the datapack.
eng::string funcname;
try {
funcname = datasb.read_string_limit(100);
} catch (const StreamException &ex) {
return;
}
if (sv::is_lua_id(funcname)) {
return;
}
{
// Set up for Lua manipulation.
lua_State *L = state();
LuaVar actor, place, func, mt, tangibles, playercb, thread, threads, thinfo, message;
LuaExtStack LS(L, actor, place, func, mt, tangibles, playercb, thread, threads, thinfo, message);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(actor, tangibles, actor_id);
LS.rawget(place, tangibles, place_id);
if (!LS.istable(actor) || !LS.istable(place)) {
return;
}
// Get the closure (playerinvoke.funcname).
eng::string err = LS.getclass(playercb, "playerinvoke");
if ((!err.empty()) || (!LS.istable(playercb))) {
return;
}
LS.rawget(func, playercb, funcname);
if (!LS.isfunction(func)) {
return;
}
// Create a new thread, push func, actor, place.
int nargs = 3;
lua_State *CO = LS.newthread(thread);
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
// Push any additional args from the datapack.
// TODO: IMPLEMENT ME.
// Transfer all arguments to the new thread.
lua_xmove(L, CO, nargs);
// Create the thread info table.
LS.newtable(thinfo);
LS.rawset(thinfo, "thread", thread);
LS.rawset(thinfo, "actorid", actor_id);
LS.rawset(thinfo, "isnew", true);
LS.rawset(thinfo, "useppool", true);
LS.rawset(thinfo, "print", false);
// Store the thread into place's thread table.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
return;
}
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
return;
}
LS.rawset(threads, tid, thinfo);
}
// Push the thread's ID into the runnable thread queue,
// then run the thread queue.
schedule(0, tid, place_id);
run_scheduled_threads();
assert(stack_is_clear());
}
void World::invoke_tick(int64_t actor_id, int64_t place_id, std::string_view datapack) {
if (!is_authoritative()) {
return;

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@@ -349,9 +349,13 @@ private:
//
static void store_global_pointer(lua_State *L, World *w);
// Invoke a plan.
// Invoke choosing an item from a plan.
//
void invoke_plan(int64_t actor_id, int64_t place_id, std::string_view datapack);
void invoke_choose(int64_t actor_id, int64_t place_id, std::string_view datapack);
// Invoke a player method, used by the graphics engine to control the player.
//
void invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack);
// Invoke a lua string.
//

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@@ -193,7 +193,7 @@ class Driver {
std::string err = drvutil::package_lua_source(".", &oss);
if_error_print_and_exit(err);
std::string_view ossv = oss.view();
engw.play_set_lua_source_pack(&engw, ossv.size(), ossv.data());
engw.play_invoke_lua_source(&engw, ossv.size(), ossv.data());
}
}