Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
This commit is contained in:
@@ -220,8 +220,10 @@ enum DrvAction {
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PLAY_RECV_INCOMING,
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PLAY_NOTIFY_CLOSE,
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PLAY_NOTIFY_ACCEPT,
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PLAY_INVOKE_EVENT_UPDATE,
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PLAY_SET_LUA_SOURCE_PACK,
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PLAY_CALL_EVENT_UPDATE,
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PLAY_INVOKE_PLAYER,
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PLAY_INVOKE_CHOOSE,
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PLAY_INVOKE_LUA_SOURCE,
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PLAY_RELEASE,
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};
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@@ -233,8 +235,10 @@ inline static const char *action_string(DrvAction act) {
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case PLAY_RECV_INCOMING: return "PLAY_RECV_INCOMING";
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case PLAY_NOTIFY_CLOSE: return "PLAY_NOTIFY_CLOSE";
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case PLAY_NOTIFY_ACCEPT: return "PLAY_NOTIFY_ACCEPT";
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case PLAY_INVOKE_EVENT_UPDATE: return "PLAY_INVOKE_EVENT_UPDATE";
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case PLAY_SET_LUA_SOURCE_PACK: return "PLAY_SET_LUA_SOURCE_PACK";
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case PLAY_CALL_EVENT_UPDATE: return "PLAY_CALL_EVENT_UPDATE";
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case PLAY_INVOKE_PLAYER: return "PLAY_INVOKE_PLAYER";
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case PLAY_INVOKE_CHOOSE: return "PLAY_INVOKE_CHOOSE";
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case PLAY_INVOKE_LUA_SOURCE: return "PLAY_INVOKE_LUA_SOURCE";
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case PLAY_RELEASE: return "PLAY_RELEASE";
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default: return "unknown";
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}
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@@ -477,12 +481,22 @@ uint32_t DrivenEngine::drv_notify_accept(uint32_t port) {
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return chid;
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}
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void DrivenEngine::drv_invoke_event_update(double clock) {
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void DrivenEngine::drv_call_event_update(double clock) {
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clock_ = clock;
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event_update();
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}
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void DrivenEngine::drv_set_lua_source_pack(uint32_t srcpklen, const char *srcpk) {
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void DrivenEngine::drv_invoke_player(int64_t place, uint32_t datapklen, const char *datapk) {
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Invocation *inv = new Invocation(Invocation::KIND_PLAYER, visible_actor_id_, place, std::string_view(datapk, datapklen));
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queued_invocations_.emplace_back(inv);
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}
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void DrivenEngine::drv_invoke_choose(int64_t place, uint32_t datapklen, const char *datapk) {
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Invocation *inv = new Invocation(Invocation::KIND_CHOOSE, visible_actor_id_, place, std::string_view(datapk, datapklen));
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queued_invocations_.emplace_back(inv);
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}
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void DrivenEngine::drv_invoke_lua_source(uint32_t srcpklen, const char *srcpk) {
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Invocation *inv = new Invocation(Invocation::KIND_LUA_SOURCE, visible_actor_id_, visible_actor_id_, std::string_view(srcpk, srcpklen));
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queued_invocations_.emplace_back(inv);
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rescan_lua_source_ = false;
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@@ -791,12 +805,12 @@ static void replay_notify_accept(EngineWrapper *w) {
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static void play_invoke_event_update(EngineWrapper *w, double clock) {
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assert(w->rlog == nullptr);
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if (w->wlog != nullptr) {
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w->wlog->write_cmd_hash(PLAY_INVOKE_EVENT_UPDATE, eng::memhash());
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w->wlog->write_cmd_hash(PLAY_CALL_EVENT_UPDATE, eng::memhash());
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w->wlog->write_double(clock);
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w->wlog->flush();
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}
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w->engine->drv_invoke_event_update(clock);
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w->engine->drv_call_event_update(clock);
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}
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static void replay_invoke_event_update(EngineWrapper *w) {
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@@ -805,32 +819,83 @@ static void replay_invoke_event_update(EngineWrapper *w) {
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return reset_wrapper(w, "replay log corrupt in replay_event_update");
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}
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w->engine->drv_invoke_event_update(clock);
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w->engine->drv_call_event_update(clock);
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}
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////////////////////////
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void play_set_lua_source_pack(EngineWrapper *w, uint32_t srcpklen, const char *srcpk) {
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void play_invoke_player(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk) {
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assert(w->rlog == nullptr);
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if (w->wlog != nullptr) {
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w->wlog->write_cmd_hash(PLAY_SET_LUA_SOURCE_PACK, eng::memhash());
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w->wlog->write_cmd_hash(PLAY_INVOKE_PLAYER, eng::memhash());
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w->wlog->write_int64(place);
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w->wlog->write_string(std::string_view(datapk, datapklen));
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w->wlog->flush();
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}
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w->engine->drv_invoke_player(place, datapklen, datapk);
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}
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void replay_invoke_player(EngineWrapper *w) {
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int64_t place = w->rlog->read_int64();
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std::string srcpack = w->rlog->read_string();
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if (!w->rlog->good()) {
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return reset_wrapper(w, "replay log corrupt in replay_invoke_player");
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}
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w->engine->drv_invoke_player(place, srcpack.size(), srcpack.c_str());
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}
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////////////////////////
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void play_invoke_choose(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk) {
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assert(w->rlog == nullptr);
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if (w->wlog != nullptr) {
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w->wlog->write_cmd_hash(PLAY_INVOKE_CHOOSE, eng::memhash());
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w->wlog->write_int64(place);
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w->wlog->write_string(std::string_view(datapk, datapklen));
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w->wlog->flush();
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}
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w->engine->drv_invoke_choose(place, datapklen, datapk);
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}
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void replay_invoke_choose(EngineWrapper *w) {
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int64_t place = w->rlog->read_int64();
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std::string srcpack = w->rlog->read_string();
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if (!w->rlog->good()) {
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return reset_wrapper(w, "replay log corrupt in replay_invoke_choose");
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}
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w->engine->drv_invoke_choose(place, srcpack.size(), srcpack.c_str());
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}
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////////////////////////
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void play_invoke_lua_source(EngineWrapper *w, uint32_t srcpklen, const char *srcpk) {
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assert(w->rlog == nullptr);
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if (w->wlog != nullptr) {
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w->wlog->write_cmd_hash(PLAY_INVOKE_LUA_SOURCE, eng::memhash());
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w->wlog->write_string(std::string_view(srcpk, srcpklen));
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w->wlog->flush();
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}
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w->engine->drv_set_lua_source_pack(srcpklen, srcpk);
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w->engine->drv_invoke_lua_source(srcpklen, srcpk);
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}
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void replay_set_lua_source_pack(EngineWrapper *w) {
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void replay_invoke_lua_source(EngineWrapper *w) {
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std::string srcpack = w->rlog->read_string();
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if (!w->rlog->good()) {
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return reset_wrapper(w, "replay log corrupt in replay_set_lua_source_pack");
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return reset_wrapper(w, "replay log corrupt in replay_invoke_lua_source");
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}
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w->engine->drv_set_lua_source_pack(srcpack.size(), srcpack.c_str());
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w->engine->drv_invoke_lua_source(srcpack.size(), srcpack.c_str());
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}
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@@ -900,8 +965,10 @@ static void replaycore_step(EngineWrapper *w) {
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case PLAY_RECV_INCOMING: replay_recv_incoming(w); return;
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case PLAY_NOTIFY_CLOSE: replay_notify_close(w); return;
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case PLAY_NOTIFY_ACCEPT: replay_notify_accept(w); return;
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case PLAY_INVOKE_EVENT_UPDATE: replay_invoke_event_update(w); return;
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case PLAY_SET_LUA_SOURCE_PACK: replay_set_lua_source_pack(w); return;
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case PLAY_CALL_EVENT_UPDATE: replay_invoke_event_update(w); return;
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case PLAY_INVOKE_PLAYER: replay_invoke_lua_source(w); return;
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case PLAY_INVOKE_CHOOSE: replay_invoke_lua_source(w); return;
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case PLAY_INVOKE_LUA_SOURCE: replay_invoke_lua_source(w); return;
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case PLAY_RELEASE: release(w); return;
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default: return reset_wrapper(w, "Replay log corrupt in command dispatcher");
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}
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@@ -962,7 +1029,9 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
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w->play_notify_close = play_notify_close;
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w->play_notify_accept = play_notify_accept;
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w->play_invoke_event_update = play_invoke_event_update;
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w->play_set_lua_source_pack = play_set_lua_source_pack;
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w->play_invoke_player = play_invoke_player;
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w->play_invoke_choose = play_invoke_choose;
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w->play_invoke_lua_source = play_invoke_lua_source;
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w->replay_initialize = replaycore_initialize;
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w->replay_step = replaycore_step;
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@@ -292,9 +292,11 @@ public:
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void drv_recv_incoming(uint32_t chid, uint32_t nbytes, const char *bytes);
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void drv_notify_close(uint32_t chid, uint32_t len, const char *data);
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uint32_t drv_notify_accept(uint32_t port);
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void drv_invoke_event_update(double clock);
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void drv_set_lua_source_pack(uint32_t srcpklen, const char *srcpk);
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void drv_call_event_update(double clock);
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void drv_invoke_player(int64_t place, uint32_t datapklen, const char *datapk);
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void drv_invoke_choose(int64_t place, uint32_t datapklen, const char *datapk);
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void drv_invoke_lua_source(uint32_t srcpklen, const char *srcpk);
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private:
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// Find a currently-unused channel ID. Channel IDs
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// are small integers that are reused.
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@@ -197,9 +197,27 @@ struct EngineWrapper {
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//
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void (*play_invoke_event_update)(EngineWrapper *w, double clock);
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// Store the lua source code.
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// Send an invoke/KIND_PLAYER
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//
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void (*play_set_lua_source_pack)(EngineWrapper *w, uint32_t srcpklen, const char *srcpk);
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// This is the main pathway for the graphics engine to control the player
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// character.
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//
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void (*play_invoke_player)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
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// Send an invoke/KIND_CHOOSE
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//
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// This is the main pathway for the graphics engine to choose a menu
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// item or click a user interface button.
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//
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void (*play_invoke_choose)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
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// Send an invoke/KIND_LUA_SOURCE
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//
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// This is used to update the lua source at runtime, without stopping
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// the game. In addition to sending the invoke/KIND_LUA_SOURCE, it also
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// clears the rescan_lua_source flag.
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//
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void (*play_invoke_lua_source)(EngineWrapper *w, uint32_t srcpklen, const char *srcpk);
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@@ -31,7 +31,7 @@ eng::string Invocation::debug_string() const {
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oss << "inv[";
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switch (kind_) {
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case KIND_INVALID: oss << "invalid"; break;
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case KIND_PLAN: oss << "plan"; break;
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case KIND_CHOOSE: oss << "choose"; break;
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case KIND_LUA: oss << "lua"; break;
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case KIND_FLUSH_PRINTS: oss << "flush_prints"; break;
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case KIND_TICK: oss << "tick"; break;
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@@ -47,7 +47,8 @@ class Invocation : public eng::opnew {
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public:
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enum Kind {
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KIND_INVALID,
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KIND_PLAN,
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KIND_CHOOSE,
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KIND_PLAYER,
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KIND_LUA,
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KIND_FLUSH_PRINTS,
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KIND_TICK,
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@@ -128,7 +128,7 @@ public:
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return;
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}
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stdostream() << "Invoking plan: " << action << std::endl;
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Invocation inv(Invocation::KIND_PLAN, actor_id_, gui_.place(), action);
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Invocation inv(Invocation::KIND_CHOOSE, actor_id_, gui_.place(), action);
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send_invocation(inv);
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}
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@@ -84,7 +84,7 @@ public:
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return;
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}
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stdostream() << "Invoking plan: " << action << std::endl;
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master_->invoke(Invocation(Invocation::KIND_PLAN, admin_id_, gui_.place(), action));
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master_->invoke(Invocation(Invocation::KIND_CHOOSE, admin_id_, gui_.place(), action));
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}
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void do_tick_command(const util::StringVec &words) {
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@@ -566,8 +566,11 @@ void World::run_unittests() {
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void World::invoke(const Invocation &inv) {
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switch (inv.kind()) {
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case Invocation::KIND_PLAN:
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invoke_plan(inv.actor(), inv.place(), inv.datapack());
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case Invocation::KIND_CHOOSE:
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invoke_choose(inv.actor(), inv.place(), inv.datapack());
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break;
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case Invocation::KIND_PLAYER:
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invoke_player(inv.actor(), inv.place(), inv.datapack());
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break;
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case Invocation::KIND_LUA:
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invoke_lua(inv.actor(), inv.place(), inv.datapack());
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@@ -609,8 +612,6 @@ void World::invoke_flush_prints(int64_t actor_id, int64_t place_id, std::string_
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assert(stack_is_clear());
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}
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void World::invoke_lua(int64_t actor_id, int64_t place_id, std::string_view datapack) {
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assert(stack_is_clear());
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@@ -679,7 +680,7 @@ void World::invoke_lua(int64_t actor_id, int64_t place_id, std::string_view data
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assert(stack_is_clear());
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}
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void World::invoke_plan(int64_t actor_id, int64_t place_id, std::string_view datapack) {
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void World::invoke_choose(int64_t actor_id, int64_t place_id, std::string_view datapack) {
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assert(stack_is_clear());
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// Validate that the action is legal.
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@@ -768,6 +769,98 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, std::string_view dat
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assert(stack_is_clear());
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}
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void World::invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack) {
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assert(stack_is_clear());
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// Get the actor and place. Make sure both exist.
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Tangible *tactor = tangible_get(actor_id);
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Tangible *tplace = tangible_get(place_id);
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if ((tactor == nullptr) || (tplace == nullptr)) {
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return;
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}
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// Get an ID for the thread. We always use the player
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// pool in this case.
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int64_t tid = tactor->id_player_pool_.get_one();
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// Use a streambuffer to parse the datapack.
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StreamBuffer datasb(datapack);
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// Extract the function name from the datapack.
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eng::string funcname;
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try {
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funcname = datasb.read_string_limit(100);
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} catch (const StreamException &ex) {
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return;
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}
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if (sv::is_lua_id(funcname)) {
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return;
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}
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{
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// Set up for Lua manipulation.
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lua_State *L = state();
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LuaVar actor, place, func, mt, tangibles, playercb, thread, threads, thinfo, message;
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LuaExtStack LS(L, actor, place, func, mt, tangibles, playercb, thread, threads, thinfo, message);
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// Get the actor and place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, actor_id);
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(actor) || !LS.istable(place)) {
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return;
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}
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// Get the closure (playerinvoke.funcname).
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eng::string err = LS.getclass(playercb, "playerinvoke");
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if ((!err.empty()) || (!LS.istable(playercb))) {
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return;
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}
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LS.rawget(func, playercb, funcname);
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if (!LS.isfunction(func)) {
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return;
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}
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// Create a new thread, push func, actor, place.
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int nargs = 3;
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lua_State *CO = LS.newthread(thread);
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lua_pushvalue(L, func.index());
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lua_pushvalue(L, actor.index());
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lua_pushvalue(L, place.index());
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// Push any additional args from the datapack.
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// TODO: IMPLEMENT ME.
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// Transfer all arguments to the new thread.
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lua_xmove(L, CO, nargs);
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// Create the thread info table.
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LS.newtable(thinfo);
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LS.rawset(thinfo, "thread", thread);
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LS.rawset(thinfo, "actorid", actor_id);
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LS.rawset(thinfo, "isnew", true);
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LS.rawset(thinfo, "useppool", true);
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LS.rawset(thinfo, "print", false);
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// Store the thread into place's thread table.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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return;
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}
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LS.rawget(threads, mt, "threads");
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if (!LS.istable(threads)) {
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return;
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}
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LS.rawset(threads, tid, thinfo);
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}
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// Push the thread's ID into the runnable thread queue,
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// then run the thread queue.
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schedule(0, tid, place_id);
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run_scheduled_threads();
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assert(stack_is_clear());
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}
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void World::invoke_tick(int64_t actor_id, int64_t place_id, std::string_view datapack) {
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if (!is_authoritative()) {
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return;
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@@ -349,9 +349,13 @@ private:
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//
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static void store_global_pointer(lua_State *L, World *w);
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// Invoke a plan.
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// Invoke choosing an item from a plan.
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//
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void invoke_plan(int64_t actor_id, int64_t place_id, std::string_view datapack);
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void invoke_choose(int64_t actor_id, int64_t place_id, std::string_view datapack);
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// Invoke a player method, used by the graphics engine to control the player.
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//
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void invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack);
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|
||||
// Invoke a lua string.
|
||||
//
|
||||
|
||||
@@ -193,7 +193,7 @@ class Driver {
|
||||
std::string err = drvutil::package_lua_source(".", &oss);
|
||||
if_error_print_and_exit(err);
|
||||
std::string_view ossv = oss.view();
|
||||
engw.play_set_lua_source_pack(&engw, ossv.size(), ossv.data());
|
||||
engw.play_invoke_lua_source(&engw, ossv.size(), ossv.data());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user