Broad rearrangement of handlers
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#pragma once
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#include "CoreMinimal.h"
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#include "MCPHandler.h"
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#include "MCPAssetFinder.h"
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#include "MCPUtils.h"
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#include "Materials/Material.h"
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#include "Materials/MaterialFunction.h"
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#include "Materials/MaterialExpression.h"
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#include "MaterialGraph/MaterialGraph.h"
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#include "MaterialGraph/MaterialGraphNode.h"
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#include "UObject/UObjectIterator.h"
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#include "UMCPHandler_AddMaterialExpression.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS(meta=(Group="Unclassified"))
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class UMCPHandler_AddMaterialExpression : public UObject, public IMCPHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Optional, Description="Material name or package path (specify this or materialFunction, not both)"))
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FString Material;
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UPROPERTY(meta=(Optional, Description="Material function name or package path (specify this or material, not both)"))
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FString MaterialFunction;
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UPROPERTY(meta=(Description="Expression class name without 'MaterialExpression' prefix (e.g. 'Constant', 'ScalarParameter', 'Add', 'Multiply', 'Lerp')"))
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FString ExpressionClass;
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UPROPERTY(meta=(Optional, Description="X position in the material graph editor"))
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int32 PosX = 0;
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UPROPERTY(meta=(Optional, Description="Y position in the material graph editor"))
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int32 PosY = 0;
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virtual FString GetDescription() const override
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{
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return TEXT("Add a new expression node to a material or material function graph.");
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}
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virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
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{
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if (Material.IsEmpty() && MaterialFunction.IsEmpty())
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{
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Result.Append(TEXT("ERROR: Specify 'material' or 'materialFunction'\n"));
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return;
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}
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if (!Material.IsEmpty() && !MaterialFunction.IsEmpty())
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{
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Result.Append(TEXT("ERROR: Specify 'material' or 'materialFunction', not both\n"));
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return;
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}
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// Resolve the expression class
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UClass* ExprClass = ResolveExpressionClass(Result);
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if (!ExprClass) return;
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// Load material or material function
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UMaterial* MaterialObj = nullptr;
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UMaterialFunction* MatFunc = nullptr;
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UObject* Owner = nullptr;
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if (!MaterialFunction.IsEmpty())
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{
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MCPAssets<UMaterialFunction> Assets;
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if (!Assets.Exact(MaterialFunction).Errors(Result).ENone().ETwo().Load()) return;
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MatFunc = Assets.Object();
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Owner = MatFunc;
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}
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else
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{
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MCPAssets<UMaterial> Assets;
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if (!Assets.Exact(Material).Errors(Result).ENone().ETwo().Load()) return;
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MaterialObj = Assets.Object();
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Owner = MaterialObj;
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}
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// Ensure the MaterialGraph exists (commandlet mode doesn't auto-create it)
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if (MaterialObj) MCPUtils::EnsureMaterialGraph(MaterialObj);
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// Create the expression
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UMaterialExpression* NewExpr = NewObject<UMaterialExpression>(Owner, ExprClass);
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if (!NewExpr)
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{
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Result.Append(TEXT("ERROR: Failed to create material expression object\n"));
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return;
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}
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NewExpr->MaterialExpressionEditorX = PosX;
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NewExpr->MaterialExpressionEditorY = PosY;
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if (MaterialObj)
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{
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MaterialObj->GetExpressionCollection().AddExpression(NewExpr);
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if (MaterialObj->MaterialGraph)
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MaterialObj->MaterialGraph->RebuildGraph();
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MaterialObj->PreEditChange(nullptr);
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MaterialObj->PostEditChange();
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MaterialObj->MarkPackageDirty();
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}
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else
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{
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MatFunc->GetExpressionCollection().AddExpression(NewExpr);
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MatFunc->PreEditChange(nullptr);
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MatFunc->PostEditChange();
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MatFunc->MarkPackageDirty();
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}
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// Save
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bool bSaved = MaterialObj
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? MCPUtils::SaveMaterialPackage(MaterialObj)
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: MCPUtils::SaveGenericPackage(MatFunc);
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// Output
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Result.Appendf(TEXT("Added %s\n"), *MCPUtils::FormatName(NewExpr));
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// Find the graph node GUID (only for materials with a material graph)
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if (MaterialObj && MaterialObj->MaterialGraph)
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{
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for (UEdGraphNode* Node : MaterialObj->MaterialGraph->Nodes)
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{
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UMaterialGraphNode* MatNode = Cast<UMaterialGraphNode>(Node);
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if (MatNode && MatNode->MaterialExpression == NewExpr)
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{
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Result.Appendf(TEXT("NodeId: %s\n"), *Node->NodeGuid.ToString());
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break;
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}
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}
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}
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if (!bSaved)
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Result.Append(TEXT("WARNING: Failed to save package\n"));
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}
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private:
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UClass* ResolveExpressionClass(FStringBuilderBase& Result)
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{
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// Convenience aliases
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static TMap<FString, FString> Aliases = {
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{TEXT("Lerp"), TEXT("LinearInterpolate")},
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};
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FString LookupName = ExpressionClass;
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if (const FString* Alias = Aliases.Find(ExpressionClass))
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LookupName = *Alias;
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FString FullClassName = FString::Printf(TEXT("MaterialExpression%s"), *LookupName);
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for (TObjectIterator<UClass> It; It; ++It)
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{
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if (It->GetName() == FullClassName && It->IsChildOf(UMaterialExpression::StaticClass()))
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{
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if (It->HasAnyClassFlags(CLASS_Abstract))
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{
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Result.Appendf(TEXT("ERROR: Expression class '%s' is abstract\n"), *ExpressionClass);
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return nullptr;
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}
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return *It;
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}
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}
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Result.Appendf(TEXT("ERROR: Unknown expression class '%s'. Use the UMaterialExpression subclass name without the 'MaterialExpression' prefix (e.g. 'Constant', 'ScalarParameter', 'Add', 'Multiply', 'Lerp')\n"),
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*ExpressionClass);
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return nullptr;
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}
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};
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