Broad rearrangement of handlers
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#pragma once
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#include "CoreMinimal.h"
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#include "MCPHandler.h"
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#include "MCPAssetFinder.h"
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#include "MCPFetcher.h"
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#include "MCPUtils.h"
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#include "Materials/Material.h"
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#include "Materials/MaterialExpression.h"
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#include "Materials/MaterialFunction.h"
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#include "MaterialGraph/MaterialGraph.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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#include "UMCPHandler_DisconnectMaterialExpressionPin.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS(meta=(Group="Unclassified"))
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class UMCPHandler_DisconnectMaterialExpressionPin : public UObject, public IMCPHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Optional, Description="Material name or package path (specify this or materialFunction)"))
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FString Material;
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UPROPERTY(meta=(Optional, Description="Material function name or package path (specify this or material)"))
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FString MaterialFunction;
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UPROPERTY(meta=(Description="Node name (use FormatName-style identifier)"))
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FString Node;
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UPROPERTY(meta=(Description="Pin name to disconnect"))
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FString PinName;
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virtual FString GetDescription() const override
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{
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return TEXT("Break all connections on a specific pin in a material or material function graph.");
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}
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virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
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{
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if (Material.IsEmpty() && MaterialFunction.IsEmpty())
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{
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Result.Append(TEXT("ERROR: Specify 'material' or 'materialFunction'.\n"));
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return;
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}
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// Load material or material function
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UMaterial* MaterialObj = nullptr;
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UMaterialFunction* MatFunc = nullptr;
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if (!MaterialFunction.IsEmpty())
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{
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MCPAssets<UMaterialFunction> Assets;
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if (!Assets.Exact(MaterialFunction).Errors(Result).ENone().ETwo().Load()) return;
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MatFunc = Assets.Object();
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}
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else
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{
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MCPAssets<UMaterial> Assets;
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if (!Assets.Exact(Material).Errors(Result).ENone().ETwo().Load()) return;
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MaterialObj = Assets.Object();
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}
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if (MaterialObj) MCPUtils::EnsureMaterialGraph(MaterialObj);
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UEdGraph* Graph = MaterialObj ? (UEdGraph*)MaterialObj->MaterialGraph : (MatFunc ? MatFunc->MaterialGraph : nullptr);
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if (!Graph)
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{
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Result.Appendf(TEXT("ERROR: %s has no material graph.\n"),
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MaterialObj ? *MCPUtils::FormatName(MaterialObj) : *MCPUtils::FormatName(MatFunc));
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return;
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}
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// Find node and pin via MCPFetcher
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MCPFetcher F(Result, Graph);
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UEdGraphPin* Pin = F.Node(Node).Pin(PinName).Cast<UEdGraphPin>();
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if (!Pin) return;
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int32 BrokenCount = Pin->LinkedTo.Num();
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Pin->BreakAllPinLinks();
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UObject* Asset = MaterialObj ? (UObject*)MaterialObj : (UObject*)MatFunc;
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Asset->PreEditChange(nullptr);
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Asset->PostEditChange();
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bool bSaved = MaterialObj ? MCPUtils::SaveMaterialPackage(MaterialObj) : MCPUtils::SaveGenericPackage(MatFunc);
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Result.Appendf(TEXT("Disconnected %d link(s) from %s on %s.\n"),
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BrokenCount, *MCPUtils::FormatName(Pin), *MCPUtils::FormatName(Pin->GetOwningNode()));
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if (!bSaved)
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Result.Append(TEXT("WARNING: Failed to save package.\n"));
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}
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};
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