Change syntax back to normal

This commit is contained in:
2026-03-19 10:16:44 -04:00
parent cc3d03541c
commit d6cc090aca
9 changed files with 85 additions and 60 deletions

View File

@@ -17,7 +17,7 @@ public:
UPROPERTY(meta=(Description="Path to a graph node (function entry, function result, custom event, or tunnel)"))
FString Node;
UPROPERTY(meta=(Description="Args e.g. 'int◦x│floaty'"))
UPROPERTY(meta=(Description="Args e.g. 'int x,float y'"))
FString Args;
virtual FString GetDescription() const override

View File

@@ -22,10 +22,10 @@ public:
"\n PATHS:"
"\n"
"\n Most commands require you to specify a path. A path starts"
"\n with an asset name, followed by steps separated by "
"\n with an asset name, followed by steps separated by ,"
"\n that navigate into the asset. Example:"
"\n"
"\n /Game/Widgets/WB_Hotkeysgraph:EventGraphnode:Self03pin:Result"
"\n /Game/Widgets/WB_Hotkeys,graph:EventGraph,node:Self03,pin:Result"
"\n"
"\n The navigation steps supported are:"
"\n"
@@ -38,7 +38,7 @@ public:
"\n Steps do not always require a parameter. For example, materials"
"\n only have one graph, so you can just say:"
"\n"
"\n /Game/Materials/MyMaterialgraph"
"\n /Game/Materials/MyMaterial,graph"
"\n"
"\n TYPES:"
"\n"
@@ -53,15 +53,15 @@ public:
"\n Notice that it's 'actor', not 'AActor'."
"\n You can use the following notations for complex types:"
"\n"
"\n Softabp_manny, Classpawn, SoftClasspawn"
"\n Arrayint, Setstring, Mapintstring"
"\n Soft<abp_manny>, Class<pawn>, SoftClass<pawn>"
"\n Array<int>, Set<string>, Map<int,string>"
"\n"
"\n FUNCTION ARGUMENTS AND RETURN VALUES:"
"\n"
"\n Function argument lists are expressed as -separated"
"\n lists of typename pairs:"
"\n Function argument lists are expressed as comma-separated"
"\n lists of type-name pairs:"
"\n"
"\n double◦D│PlayerController◦P│Arrayint▸◦A"
"\n double D,PlayerController P,Array<int> A"
"\n"
"\n To change the arguments or return values of a function, edit the"
"\n entry or exit node of the graph using GraphNode_SetArgs."
@@ -70,13 +70,11 @@ public:
"\n before you can set return values. Custom event nodes also have"
"\n editable arguments."
"\n"
"\n ABOUT UNICODE AND WHITESPACE:"
"\n ABOUT WHITESPACE:"
"\n"
"\n We use unicode geometric shapes as delimiters in"
"\n some places, such as in typenames, function arguments, and"
"\n paths (see above). This is intentional, you really"
"\n do have to use those delimiters. Do not put excess"
"\n whitespace into paths or typenames."
"\n Do not put excess whitespace into paths, typenames, or"
"\n function prototypes, only use whitespace where it is required"
"\n by the syntax."
"\n"
"\n MATERIAL EDITING:"
"\n"