Stub out the new global.set and global.get operators
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@@ -66,9 +66,8 @@ World::World(WorldType wt) {
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// Store the world type in the registry.
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LS.rawset(LuaRegistry, "worldtype", wt);
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// Create the globaldb and oncedb in the registry.
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// Create the globaldb in the registry.
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LS.rawset(LuaRegistry, "globaldb", LuaNewTable);
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LS.rawset(LuaRegistry, "oncedb", LuaNewTable);
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// Initialize the SourceDB. At this stage, the sourcedb is
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// empty, so it's just populating the lua builtins.
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