Code cleanup and refactoring.
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@@ -3,7 +3,7 @@
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "CommonTypes.h"
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#include "Common.h"
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#include "Templates/Tuple.h"
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#include "AssetLookup.generated.h"
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@@ -11,6 +11,7 @@ class AActor;
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class UUserWidget;
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class UlxLookAtWidget;
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class UStaticMesh;
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class USkeletalMesh;
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class UAnimSequence;
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UCLASS(MinimalAPI)
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@@ -44,6 +45,12 @@ public:
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UStaticMesh *&Result,
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const UObject *Context, const FString &Name, bool ErrorIfNotFound = false);
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// Get a skeletal mesh by name
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "Context", ExpandEnumAsExecs="ReturnValue"), Category = "Luprex|Asset Loading")
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static ElxValidOrNotValid LoadSkeletalMeshAsset(
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USkeletalMesh *&Result,
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const UObject *Context, const FString &Name, bool ErrorIfNotFound = false);
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// Get an animation sequence by name.
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "Context", ExpandEnumAsExecs="ReturnValue"), Category = "Luprex|Asset Loading")
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static ElxValidOrNotValid LoadAnimSequenceAsset(
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