Code cleanup and refactoring.
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@@ -10,15 +10,12 @@
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#include "Blueprint/WidgetBlueprintLibrary.h"
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#include "Kismet/GameplayStatics.h"
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#include "CommonTypes.h"
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#include "Common.h"
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#include "AnimQueue.h"
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#include <string>
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#include <string_view>
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using namespace CommonTypes;
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DEFINE_LOG_CATEGORY(LogLuprex);
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DEFINE_LOG_CATEGORY(LogLuprexIntegration);
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using namespace LpxCommonTypes;
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ALuprexGameModeBase::ALuprexGameModeBase()
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{
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