Code cleanup and refactoring.
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@@ -16,15 +16,8 @@
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#include "CommonActivatableWidget.h"
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#include "LuprexGameModeBase.generated.h"
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// Messages that come from inside the Luprex Core.
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DECLARE_LOG_CATEGORY_EXTERN(LogLuprex, Display, All);
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// Messages that pertain to our Luprex integration with Unreal.
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DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Display, All);
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class UlxLuaValues;
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UCLASS(BlueprintType)
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class INTEGRATION_API UlxLuaWidget : public UCommonActivatableWidget
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{
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@@ -56,7 +49,7 @@ public:
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// Initialize the Luprex DLL, and do other global initialization.
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void InitializeGlobalState();
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// Set the entire contents of the console output box.
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// Send prints into Unreal, for display on the virtual console.
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Miscellaneous")
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void ConsoleAddOutput(const FString& text);
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