A minor refactor to precede a major LuaStack refactor

This commit is contained in:
2023-04-06 14:05:12 -04:00
parent f0f4ad8609
commit dc4a5f6198
2 changed files with 148 additions and 158 deletions

View File

@@ -72,7 +72,7 @@ static void *l_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
}
}
lua_State *LuaStack::newstate (lua_Alloc allocf) {
lua_State *LuaCoreStack::newstate (lua_Alloc allocf) {
if (allocf == nullptr) allocf = l_alloc;
lua_State *L = lua_newstate(allocf, NULL);
assert(L != nullptr);
@@ -92,11 +92,11 @@ lua_State *LuaStack::newstate (lua_Alloc allocf) {
return L;
}
void LuaStack::argerr(const char *nm, const char *tp) const {
void LuaCoreStack::argerr(const char *nm, const char *tp) const {
luaL_error(L_, "'%s' should be %s", nm, tp);
}
bool LuaStack::isinteger(LuaSlot s) const {
bool LuaCoreStack::isinteger(LuaSlot s) const {
if (lua_type(L_, s) == LUA_TNUMBER) {
lua_Number result = lua_tonumber(L_, s);
if (lua_Integer(result) == result) return true;
@@ -104,7 +104,7 @@ bool LuaStack::isinteger(LuaSlot s) const {
return false;
}
bool LuaStack::isint(LuaSlot s) const {
bool LuaCoreStack::isint(LuaSlot s) const {
if (lua_type(L_, s) == LUA_TNUMBER) {
lua_Number result = lua_tonumber(L_, s);
if (int(result) == result) return true;
@@ -112,12 +112,12 @@ bool LuaStack::isint(LuaSlot s) const {
return false;
}
bool LuaStack::ckboolean(LuaSlot s) const {
bool LuaCoreStack::ckboolean(LuaSlot s) const {
checkboolean(s, "value");
return lua_toboolean(L_, s) ? true:false;
}
lua_Integer LuaStack::ckinteger(LuaSlot s) const {
lua_Integer LuaCoreStack::ckinteger(LuaSlot s) const {
checknumber(s, "value");
luaL_checktype(L_, s, LUA_TNUMBER);
lua_Number result = lua_tonumber(L_, s);
@@ -129,7 +129,7 @@ lua_Integer LuaStack::ckinteger(LuaSlot s) const {
return iresult;
}
int LuaStack::ckint(LuaSlot s) const {
int LuaCoreStack::ckint(LuaSlot s) const {
checknumber(s, "value");
lua_Number result = lua_tonumber(L_, s);
int iresult(result);
@@ -140,81 +140,46 @@ int LuaStack::ckint(LuaSlot s) const {
return iresult;
}
lua_Number LuaStack::cknumber(LuaSlot s) const {
lua_Number LuaCoreStack::cknumber(LuaSlot s) const {
checknumber(s, "value");
return lua_tonumber(L_, s);
}
eng::string LuaStack::ckstring(LuaSlot s) const {
eng::string LuaCoreStack::ckstring(LuaSlot s) const {
checkstring(s, "value");
size_t len;
const char *str = lua_tolstring(L_, s, &len);
return eng::string(str, len);
}
std::string_view LuaStack::ckstringview(LuaSlot s) const {
std::string_view LuaCoreStack::ckstringview(LuaSlot s) const {
checkstring(s, "value");
size_t len;
const char *str = lua_tolstring(L_, s, &len);
return std::string_view(str, len);
}
lua_State *LuaStack::ckthread(LuaSlot s) const {
lua_State *LuaCoreStack::ckthread(LuaSlot s) const {
checkthread(s, "value");
return lua_tothread(L_, s);
}
LuaToken LuaStack::cktoken(LuaSlot s) const {
LuaToken LuaCoreStack::cktoken(LuaSlot s) const {
checktoken(s, "value");
return LuaToken(lua_touserdata(L_, s));
}
void LuaStack::count_slots_finalize(int narg, int nvar, int nret) {
narg_ = narg;
nret_ = nret;
nvar_ = nvar;
ngap_ = nret - nvar - narg;
if (ngap_ < 0) ngap_ = 0;
int argtop = lua_gettop(L_);
argpos_ = argtop + 1 - narg_;
gappos_ = argpos_ + narg_;
varpos_ = gappos_ + ngap_;
retpos_ = varpos_ + nvar_;
rettop_ = retpos_ + nret_ - 1;
finaltop_ = argpos_ + nret_ - 1;
}
void LuaStack::clear_frame() {
lua_settop(L_, varpos_ - 1);
for (int i = 0; i < nvar_ + nret_; i++) {
lua_pushnil(L_);
}
}
int LuaStack::result() {
lua_settop(L_, rettop_);
int i = finaltop_;
for (int j = 0; j < nret_; j++) {
lua_replace(L_, i);
i -= 1;
}
lua_settop(L_, finaltop_);
return nret_;
}
void LuaStack::clearmetatable(LuaSlot tab) const {
void LuaCoreStack::clearmetatable(LuaSlot tab) const {
lua_pushnil(L_);
lua_setmetatable(L_, tab);
}
void LuaStack::setmetatable(LuaSlot tab, LuaSlot mt) const {
void LuaCoreStack::setmetatable(LuaSlot tab, LuaSlot mt) const {
lua_pushvalue(L_, mt);
lua_setmetatable(L_, tab);
}
bool LuaStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
bool LuaCoreStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
if (lua_getmetatable(L_, tab)) {
lua_replace(L_, mt);
return true;
@@ -225,7 +190,7 @@ bool LuaStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
}
}
int LuaStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
int LuaCoreStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
lua_pushvalue(L_, key);
int ret = lua_next(L_, tab);
if (ret != 0) {
@@ -235,39 +200,39 @@ int LuaStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
return ret;
}
void LuaStack::getglobaltable(LuaSlot target) const {
void LuaCoreStack::getglobaltable(LuaSlot target) const {
lua_pushglobaltable(L_);
lua_replace(L_, target);
}
void LuaStack::newtable(LuaSlot target) const {
void LuaCoreStack::newtable(LuaSlot target) const {
lua_newtable(L_);
lua_replace(L_, target);
}
void LuaStack::createtable(LuaSlot target, int narr, int nrec) const {
void LuaCoreStack::createtable(LuaSlot target, int narr, int nrec) const {
lua_createtable(L_, narr, nrec);
lua_replace(L_, target);
}
lua_State *LuaStack::newthread(LuaSlot target) const {
lua_State *LuaCoreStack::newthread(LuaSlot target) const {
lua_State *result = lua_newthread(L_);
lua_replace(L_, target);
return result;
}
bool LuaStack::validclassname(std::string_view cname) {
bool LuaCoreStack::validclassname(std::string_view cname) {
if (cname.empty()) return false;
if (cname == "_G") return false;
return true;
}
bool LuaStack::validclassname(LuaSlot slot) const {
bool LuaCoreStack::validclassname(LuaSlot slot) const {
if (!isstring(slot)) return false;
return validclassname(ckstring(slot));
}
eng::string LuaStack::classname(LuaSlot tab) const {
eng::string LuaCoreStack::classname(LuaSlot tab) const {
eng::string result;
if ((istable(tab)) && (gettabletype(tab) == LUA_TT_CLASS)) {
LuaVar classes, name, dup;
@@ -300,7 +265,7 @@ eng::string LuaStack::classname(LuaSlot tab) const {
return "";
}
eng::string LuaStack::getclass(LuaSlot classtab, LuaSlot classname) const {
eng::string LuaCoreStack::getclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar globtab, cname;
LuaStack LS(L_, globtab, cname);
@@ -353,7 +318,7 @@ eng::string LuaStack::getclass(LuaSlot classtab, LuaSlot classname) const {
}
}
eng::string LuaStack::getclass(LuaSlot tab, std::string_view name) const {
eng::string LuaCoreStack::getclass(LuaSlot tab, std::string_view name) const {
push_any_value(name);
LuaSpecial classname(lua_gettop(L_));
eng::string err = getclass(tab, classname);
@@ -361,7 +326,7 @@ eng::string LuaStack::getclass(LuaSlot tab, std::string_view name) const {
return err;
}
void LuaStack::makeclass(LuaSlot classtab, LuaSlot classname) const {
void LuaCoreStack::makeclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar classes, globtab, cname;
LuaStack LS(L_, classes, globtab, cname);
@@ -397,14 +362,14 @@ void LuaStack::makeclass(LuaSlot classtab, LuaSlot classname) const {
LS.result();
}
void LuaStack::makeclass(LuaSlot tab, std::string_view name) const {
void LuaCoreStack::makeclass(LuaSlot tab, std::string_view name) const {
push_any_value(name);
LuaSpecial classname(lua_gettop(L_));
makeclass(tab, classname);
lua_pop(L_, 1);
}
void LuaStack::maketan(LuaSlot tab, int64_t id) const {
void LuaCoreStack::maketan(LuaSlot tab, int64_t id) const {
LuaVar tangibles, metatab;
LuaStack LS(L_, tangibles, metatab);
@@ -438,7 +403,7 @@ void LuaStack::maketan(LuaSlot tab, int64_t id) const {
}
bool LuaStack::tanblank(LuaSlot tab) const {
bool LuaCoreStack::tanblank(LuaSlot tab) const {
bool result = true;
if (istable(tab) && gettabletype(tab) == LUA_TT_TANGIBLE) {
if (lua_getmetatable(L_, tab.index())) {
@@ -453,7 +418,7 @@ bool LuaStack::tanblank(LuaSlot tab) const {
return result;
}
int64_t LuaStack::tanid(LuaSlot tab) const {
int64_t LuaCoreStack::tanid(LuaSlot tab) const {
int64_t result = 0;
if (istable(tab) && gettabletype(tab) == LUA_TT_TANGIBLE) {
if (lua_getmetatable(L_, tab.index())) {
@@ -468,12 +433,12 @@ int64_t LuaStack::tanid(LuaSlot tab) const {
return result;
}
bool LuaStack::issortablekey(LuaSlot s) const {
bool LuaCoreStack::issortablekey(LuaSlot s) const {
int type = lua_type(L_, s);
return (type == LUA_TBOOLEAN) || (type == LUA_TNUMBER) || (type == LUA_TSTRING);
}
void LuaStack::movesortablekey(LuaSlot key, LuaStack &otherstack, LuaSlot otherslot) {
void LuaCoreStack::movesortablekey(LuaSlot key, LuaCoreStack &otherstack, LuaSlot otherslot) {
int type = lua_type(L_, key);
switch (type) {
case LUA_TBOOLEAN:
@@ -496,7 +461,7 @@ void LuaStack::movesortablekey(LuaSlot key, LuaStack &otherstack, LuaSlot others
}
}
void LuaStack::cleartable(LuaSlot tab, bool clearmeta) const {
void LuaCoreStack::cleartable(LuaSlot tab, bool clearmeta) const {
assert(istable(tab));
lua_pushnil(L_);
while (lua_next(L_, tab.index()) != 0) {
@@ -511,38 +476,38 @@ void LuaStack::cleartable(LuaSlot tab, bool clearmeta) const {
}
}
int LuaStack::rawlen(LuaSlot obj) const {
int LuaCoreStack::rawlen(LuaSlot obj) const {
return lua_rawlen(L_, obj.index());
}
int LuaStack::gettabletype(LuaSlot tab) const {
int LuaCoreStack::gettabletype(LuaSlot tab) const {
uint16_t bits = lua_getflagbits(L_, tab.index());
return LUA_TT_GENERAL + (bits & 0x000F);
}
void LuaStack::settabletype(LuaSlot tab, int t) const {
void LuaCoreStack::settabletype(LuaSlot tab, int t) const {
assert((t >= LUA_TT_GENERAL) && (t <= LUA_TT_CLASS));
int offset = (t - LUA_TT_GENERAL);
lua_modflagbits(L_, tab.index(), 0x000F, offset);
}
int LuaStack::xtype(LuaSlot slot) const {
int LuaCoreStack::xtype(LuaSlot slot) const {
int t = lua_type(L_, slot);
if (t != LUA_TTABLE) return t;
uint16_t bits = lua_getflagbits(L_, slot);
return LUA_TT_GENERAL + (bits & 0x000F);
}
bool LuaStack::getvisited(LuaSlot tab) const {
bool LuaCoreStack::getvisited(LuaSlot tab) const {
uint16_t bits = lua_getflagbits(L_, tab.index());
return (bits & 0x0010);
}
void LuaStack::setvisited(LuaSlot tab, bool visited) const {
void LuaCoreStack::setvisited(LuaSlot tab, bool visited) const {
lua_modflagbits(L_, tab.index(), 0x0010, visited ? 0x0010 : 0);
}
WorldType LuaStack::world_type() const {
WorldType LuaCoreStack::world_type() const {
lua_pushstring(L_, "worldtype");
lua_rawget(L_, LUA_REGISTRYINDEX);
lua_Integer n = lua_tointeger(L_, -1);
@@ -551,7 +516,7 @@ WorldType LuaStack::world_type() const {
return (WorldType)n;
}
void LuaStack::guard_nopredict(const char *fn) {
void LuaCoreStack::guard_nopredict(const char *fn) {
if (lua_isyieldable(L_)) {
if (!is_authoritative()) {
lua_yield(L_, 0);

View File

@@ -179,7 +179,9 @@ public:
return index_;
}
friend class LuaCoreStack;
friend class LuaStack;
friend class LuaExtStack;
};
class LuaArg : public LuaSlot {};
@@ -269,68 +271,10 @@ public:
eng::string str() const;
};
class LuaStack : public eng::nevernew {
private:
int narg_;
int ngap_;
int nvar_;
int nret_;
int argpos_;
int gappos_;
int varpos_;
int retpos_;
int rettop_;
int finaltop_;
class LuaCoreStack : public eng::nevernew {
protected:
lua_State *L_;
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaArg &v, SS & ... stackslots)
{
count_slots<NARG+1, NVAR, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaVar &v, SS & ... stackslots)
{
count_slots<NARG, NVAR+1, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaRet &v, SS & ... stackslots)
{
count_slots<NARG, NVAR, NRET+1>(stackslots...);
}
template<int NARG, int NVAR, int NRET>
void count_slots() {
count_slots_finalize(NARG, NVAR, NRET);
}
void count_slots_finalize(int narg, int nvar, int nret);
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
v.index_ = argp;
assign_slots(argp + 1, varp, retp, stackslots...);
}
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
v.index_ = varp;
assign_slots(argp, varp+1, retp, stackslots...);
}
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
v.index_ = retp;
assign_slots(argp, varp, retp+1, stackslots...);
}
void assign_slots(int argp, int varp, int retp) {}
void clear_frame();
private:
// Push any value on the stack, by type.
void push_any_value(LuaNewTableMarker s) const { lua_newtable(L_); }
@@ -356,37 +300,17 @@ private:
void push_any_values() {
}
template<typename T>
static void delete_pointer(void *p) { delete (T*)p; }
static void do_not_delete(void *p) { }
void argerr(const char *arg, const char *tp) const;
public:
template<class... SS>
LuaStack(lua_State *L, SS & ... stackslots) {
L_ = L;
count_slots<0, 0, 0>(stackslots...);
if (lua_gettop(L) < narg_) {
luaL_error(L, "not enough arguments to function");
}
assign_slots(argpos_, varpos_, retpos_, stackslots...);
clear_frame();
}
lua_State *state() const { return L_; }
~LuaStack() {};
int result();
public:
// This is the largest integer that can be stored in a lua_Number.
// In other words, any 53-bit number can be stored.
static const int64_t MAXINT = 0x001FFFFFFFFFFFFF;
static lua_State *newstate (lua_Alloc allocf);
lua_State *state() const { return L_; }
int type(LuaSlot s) const { return lua_type(L_, s); }
void checktype(LuaSlot s, int type) const { luaL_checktype(L_, s, type); }
@@ -480,7 +404,7 @@ public:
// Move a sortable key (string, number, or boolean) from one lua
// environment to another lua environment. WARNING: this assert-fails
// if the value is not a sortable key.
void movesortablekey(LuaSlot val, LuaStack &other, LuaSlot otherslot);
void movesortablekey(LuaSlot val, LuaCoreStack &other, LuaSlot otherslot);
bool rawequal(LuaSlot v1, LuaSlot v2) const {
return lua_rawequal(L_, v1, v2);
@@ -552,6 +476,107 @@ public:
static bool int64_storable(int64_t v) { return (v <= MAXINT) && (v >= -MAXINT); }
};
class LuaStack : public LuaCoreStack {
private:
int narg_;
int ngap_;
int nvar_;
int nret_;
int argpos_;
int gappos_;
int varpos_;
int retpos_;
int rettop_;
int finaltop_;
private:
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
v.index_ = argp;
assign_slots(argp + 1, varp, retp, stackslots...);
}
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
v.index_ = varp;
assign_slots(argp, varp+1, retp, stackslots...);
}
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
v.index_ = retp;
assign_slots(argp, varp, retp+1, stackslots...);
}
void assign_slots(int argp, int varp, int retp) {}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaArg &v, SS & ... stackslots)
{
count_slots<NARG+1, NVAR, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaVar &v, SS & ... stackslots)
{
count_slots<NARG, NVAR+1, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slots(LuaRet &v, SS & ... stackslots)
{
count_slots<NARG, NVAR, NRET+1>(stackslots...);
}
template<int NARG, int NVAR, int NRET>
void count_slots() {
narg_ = NARG;
nret_ = NRET;
nvar_ = NVAR;
ngap_ = NRET - NVAR - NARG;
if (ngap_ < 0) ngap_ = 0;
int argtop = lua_gettop(L_);
argpos_ = argtop + 1 - NARG;
gappos_ = argpos_ + NARG;
varpos_ = gappos_ + ngap_;
retpos_ = varpos_ + NVAR;
rettop_ = retpos_ + NRET - 1;
finaltop_ = argpos_ + NRET - 1;
}
public:
template<class... SS>
LuaStack(lua_State *L, SS & ... stackslots) {
L_ = L;
count_slots<0, 0, 0>(stackslots...);
if (lua_gettop(L) < narg_) {
luaL_error(L, "not enough arguments to function");
}
assign_slots(argpos_, varpos_, retpos_, stackslots...);
lua_settop(L_, varpos_ - 1);
for (int i = 0; i < nvar_ + nret_; i++) {
lua_pushnil(L_);
}
}
int result() {
lua_settop(L_, rettop_);
int i = finaltop_;
for (int j = 0; j < nret_; j++) {
lua_replace(L_, i);
i -= 1;
}
lua_settop(L_, finaltop_);
return nret_;
}
~LuaStack() {};
};
// This is a helper class to help parse tables full of keywords.
class LuaKeywordParser {
struct cmp_char {