Lots of refactors related to BreakToDebugger and FormatLogMessage
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@@ -2,7 +2,7 @@
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#pragma once
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#include "BlueprintErrors.h"
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#include "BreakToDebugger.h"
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#include "FormatDataLibrary.h"
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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@@ -14,10 +14,51 @@
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "BlueprintErrors.h"
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#include "FormatMessage.generated.h"
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/** Format Log Verbosity: controls how a message from the "Format Log Message"
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* K2Node gets written to the log.
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*
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* 'Fatal' is deliberately placed at the end so that the editor defaults to
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* 'Error' (value 0) when the dropdown is uninitialized. This means the
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* numeric values don't match ELogVerbosity, so a conversion function is needed.
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*
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* ThrottledDisplay and ThrottledLog behave like Display and Log respectively,
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* but suppress repeated messages with the same format pattern, logging at most
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* once per second.
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*/
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UENUM(BlueprintType)
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enum class ElxFormatLogVerbosity : uint8 {
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/* Prints an error to the console and log file. The editor collects and reports errors. */
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Error,
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/* Prints a warning to the console and log file. The editor collects and report warnings. */
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Warning,
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/* Prints a message to the console and log file. */
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Display,
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/* Prints a message to the log file, however, it does not print to the console. */
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Log,
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/* Like Display, but suppresses repeated messages with the same format pattern (at most once per second). */
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ThrottledDisplay,
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/* Like Log, but suppresses repeated messages with the same format pattern (at most once per second). */
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ThrottledLog,
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/* Prints a message to a log file only if Verbose logging is enabled for the given category. This is usually used for detailed logging. */
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Verbose,
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/* Prints a message to a log file. If VeryVerbose logging is enabled, then this is used for detailed logging that would otherwise spam output. */
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VeryVerbose,
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/* Danger! Prints a fatal error to the console and log file, then crashes (this crashes the editor too). */
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Fatal,
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};
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class FBlueprintActionDatabaseRegistrar;
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class FString;
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class UEdGraph;
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@@ -82,7 +123,10 @@ protected:
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// function, which formats the message and outputs it to the log.
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//
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UFUNCTION(BlueprintCallable, meta=(WorldContext = "Context", BlueprintInternalUseOnly = "true"))
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static void FormatLogMessageInternal(UObject *Context, ElxLogVerbosity Verbosity, const FString &InPattern, TArray<FFormatArgumentData> InArgs);
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static void FormatLogMessageInternal(UObject *Context, ElxFormatLogVerbosity Verbosity, const FString &InPattern, TArray<FFormatArgumentData> InArgs);
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private:
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static ELogVerbosity::Type ConvertElxFormatLogVerbosity(ElxFormatLogVerbosity Verbosity);
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protected:
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/** When adding arguments to the node, their names are placed here and are generated as pins during construction */
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