Lots of refactors related to BreakToDebugger and FormatLogMessage
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@@ -336,7 +336,7 @@ void ALuprexGameModeBase::InitializeGlobalState()
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// If somebody generates a log message that's severe enough, break to debugger.
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BreakToDebuggerLogVerbosityDevice.Reset(
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new FlxDebugBlueprintErrorsOutputDevice(BreakToDebuggerLogVerbosity));
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new FlxBreakToDebuggerOutputDevice(BreakToDebuggerLogVerbosity));
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}
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void ALuprexGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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