Lots of refactors related to BreakToDebugger and FormatLogMessage

This commit is contained in:
2026-02-14 01:25:04 -05:00
parent 96256d7836
commit dd159b064d
10 changed files with 221 additions and 162 deletions

View File

@@ -336,7 +336,7 @@ void ALuprexGameModeBase::InitializeGlobalState()
// If somebody generates a log message that's severe enough, break to debugger.
BreakToDebuggerLogVerbosityDevice.Reset(
new FlxDebugBlueprintErrorsOutputDevice(BreakToDebuggerLogVerbosity));
new FlxBreakToDebuggerOutputDevice(BreakToDebuggerLogVerbosity));
}
void ALuprexGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)