Lots of refactors related to BreakToDebugger and FormatLogMessage

This commit is contained in:
2026-02-14 01:25:04 -05:00
parent 96256d7836
commit dd159b064d
10 changed files with 221 additions and 162 deletions

View File

@@ -10,7 +10,7 @@
#include "AssetLookup.h"
#include "LuprexSockets.h"
#include "TriggeredTask.h"
#include "BlueprintErrors.h"
#include "BreakToDebugger.h"
#include "Blueprint/UserWidget.h"
#include "Widgets/CommonActivatableWidgetContainer.h"
#include "CommonActivatableWidget.h"
@@ -160,7 +160,7 @@ public:
// The sensitivity level at which a log message triggers a debugger breakpoint.
UPROPERTY(EditAnywhere, Category="Debugging Tools")
ElxLogVerbosity BreakToDebuggerLogVerbosity;
ElxBreakToDebuggerThreshold BreakToDebuggerLogVerbosity;
// The Luprex EngineWrapper, with a Mutex to protect it.
// To access it, construct a FlxLockedWrapper.
@@ -195,5 +195,5 @@ public:
FDelegateHandle OnWorldPostActorTickHandle;
// The device that implements BreakToDebuggerLogVerbosity, above.
TUniquePtr<FlxDebugBlueprintErrorsOutputDevice> BreakToDebuggerLogVerbosityDevice;
TUniquePtr<FlxBreakToDebuggerOutputDevice> BreakToDebuggerLogVerbosityDevice;
};