Lots of refactors related to BreakToDebugger and FormatLogMessage
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@@ -10,7 +10,7 @@
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#include "AssetLookup.h"
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#include "LuprexSockets.h"
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#include "TriggeredTask.h"
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#include "BlueprintErrors.h"
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#include "BreakToDebugger.h"
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#include "Blueprint/UserWidget.h"
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#include "Widgets/CommonActivatableWidgetContainer.h"
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#include "CommonActivatableWidget.h"
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@@ -160,7 +160,7 @@ public:
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// The sensitivity level at which a log message triggers a debugger breakpoint.
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UPROPERTY(EditAnywhere, Category="Debugging Tools")
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ElxLogVerbosity BreakToDebuggerLogVerbosity;
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ElxBreakToDebuggerThreshold BreakToDebuggerLogVerbosity;
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// The Luprex EngineWrapper, with a Mutex to protect it.
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// To access it, construct a FlxLockedWrapper.
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@@ -195,5 +195,5 @@ public:
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FDelegateHandle OnWorldPostActorTickHandle;
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// The device that implements BreakToDebuggerLogVerbosity, above.
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TUniquePtr<FlxDebugBlueprintErrorsOutputDevice> BreakToDebuggerLogVerbosityDevice;
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TUniquePtr<FlxBreakToDebuggerOutputDevice> BreakToDebuggerLogVerbosityDevice;
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};
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