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luprex/cpp/core/luaconsole.hpp
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89
luprex/cpp/core/luaconsole.hpp
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//////////////////////////////////////////////////////
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//
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// LuaConsole:
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//
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// Used to parse commands that are being interactively typed
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// in by a user. The common usage pattern is:
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//
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// 1. Print the prompt suggested by 'get_prompt'.
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// 2. Read a line of text from stdin.
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// 3. Add the line to the LuaConsole using 'add'.
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// 4. Get the command word using get_command.
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// 5. If the command is empty, do nothing.
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// 6. If the command is nonempty, get the args and execute it.
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//
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// The LuaConsole expects you to type a lua command, or one
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// of the following slash-commands:
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//
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// /quit - exit the program
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// /view - display the nearby tangibles
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// /menu [tanid] - display the menu for tangible
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// /tick [timevalue] - advance the simulation clock
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// /choose [number] - choose menu item number
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// /1234 - choose menu item 1234
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//
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// If you type anything else, the LuaConsole will generate a
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// syntax error. Note that not all of the commands above are
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// supported in all interpreters.
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//
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// Lua commands can be one of the following:
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//
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// <expression> - invoke "<expression>""
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// = <expression> - invoke "return <expression>"
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// ? <expression> - probe "<expression>"
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// ?= <expression> - probe "return <expression>"
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//
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// Once a command has been typed (or a syntax error has been
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// typed), the LuaConsole will return the command. The command
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// can be fetched using command(), int_arg(), and str_arg()
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//
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//////////////////////////////////////////////////////
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#ifndef LUACONSOLE_HPP
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#define LUACONSOLE_HPP
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#include "wrap-string.hpp"
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#include "wrap-vector.hpp"
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#include "luastack.hpp"
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class LuaConsole : public eng::nevernew {
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public:
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using StringVec = eng::vector<eng::string>;
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private:
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lua_State *lua_state_;
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eng::string raw_input_;
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int lines_;
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eng::string prompt_;
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StringVec words_;
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void clear_raw_input();
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void simplify(const StringVec &words);
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void synerr(const eng::string &msg);
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public:
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LuaConsole();
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~LuaConsole();
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// Fetch the recommended prompt.
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//
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// You should update the prompt immediately after 'add'.
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//
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const eng::string &get_prompt() { return prompt_; }
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// Get the command words.
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//
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// Note that the command words may not be exactly what
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// the user typed. Typically, the LuaConsole simplifies
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// the command before returning it to the caller.
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//
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StringVec get_command();
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// Add a line of text that was just read from the console.
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//
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void add(eng::string line);
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};
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#endif // LUACONSOLE_HPP
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