Change directory structure
This commit is contained in:
807
luprex/cpp/core/world-accessor.cpp
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807
luprex/cpp/core/world-accessor.cpp
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#include "world.hpp"
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#include "pprint.hpp"
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#include <cmath>
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#include <iostream>
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static void tangible_getall(LuaStack &LS0, LuaSlot list, const util::IdVector &idv) {
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LuaVar tangibles, tan;
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LuaStack LS(LS0.state(), tangibles, tan);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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assert(LS.istable(tangibles));
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LS.set(list, LuaNewTable);
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int index = 1;
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for (int64_t id : idv) {
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LS.rawget(tan, tangibles, id);
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assert(LS.istable(tan));
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LS.rawset(list, index++, tan);
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}
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LS.result();
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}
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LuaDefine(tangible_animstate, "tan",
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"|Get the entire animation state of the tangible."
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"|Returns six values: graphic,plane,x,y,z,facing.") {
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LuaArg tanobj;
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LuaRet graphic, plane, x, y, z, facing;
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LuaStack LS(L, tanobj, graphic, plane, x, y, z, facing);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(LS, tanobj);
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const AnimStep &aqback = tan->anim_queue_.back();
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LS.set(graphic, aqback.graphic());
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LS.set(plane, aqback.plane());
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LS.set(x, aqback.xyz().x);
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LS.set(y, aqback.xyz().y);
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LS.set(z, aqback.xyz().z);
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LS.set(facing, aqback.facing());
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return LS.result();
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}
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LuaDefine(tangible_xyz, "tan",
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"|Get the current coordinates of the tangible."
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"|Returns three values: x, y, z") {
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LuaArg tanobj;
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LuaRet x, y, z;
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LuaStack LS(L, tanobj, x, y, z);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(LS, tanobj);
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const AnimStep &aqback = tan->anim_queue_.back();
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LS.set(x, aqback.xyz().x);
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LS.set(y, aqback.xyz().y);
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LS.set(z, aqback.xyz().z);
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return LS.result();
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}
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LuaDefine(tangible_animate, "tan,configtable",
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"|Add an animation step to the tangible."
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"|The configtable is a table containing any of the following:"
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"|action,graphic,plane,x,y,z,facing") {
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LuaArg tanobj, config;
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LuaStack LS(L, tanobj, config);
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LuaKeywordParser kp(LS, config);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(LS, tanobj);
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int64_t id = w->alloc_id_predictable();
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AnimStep step;
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step.configure(kp, tan->anim_queue_.back());
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kp.final_check_throw();
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if (step.action() == "") {
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luaL_error(L, "animation action must be specified");
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}
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tan->anim_queue_.add(id, step);
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tan->update_plane_item();
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return LS.result();
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}
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LuaDefine(tangible_setclass, "tan,class",
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"|Set the class of the tangible."
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"|The class can be a 'class table' (ie, a table of methods), "
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"|or it can be a string that names a class. The tangible is "
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"|given an __index metamethod that points at the class table.") {
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LuaArg tanobj, classname;
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LuaVar classtab, mt;
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LuaStack LS(L, tanobj, classname, classtab, mt);
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World *w = World::fetch_global_pointer(L);
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w->tangible_get(LS, tanobj);
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eng::string err = LS.getclass(classtab, classname);
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if (err != "") {
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luaL_error(L, "%s", err.c_str());
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}
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LS.getmetatable(mt, tanobj);
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LS.rawset(mt, "__index", classtab);
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return LS.result();
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}
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LuaDefine(tangible_getclass, "tan",
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"|Get the class of the tangible, if any."
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"|The return value is a string, the class name, not"
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"|the class table.") {
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LuaArg tanobj;
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LuaVar mt, classtab;
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LuaRet classname;
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LuaStack LS(L, tanobj, mt, classtab, classname);
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World *w = World::fetch_global_pointer(L);
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w->tangible_get(LS, tanobj);
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LS.getmetatable(mt, tanobj);
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LS.rawget(classtab, mt, "__index");
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eng::string name = LS.classname(classtab);
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if (name == "") {
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LS.set(classname, LuaNil);
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} else {
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LS.set(classname, name);
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}
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return LS.result();
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}
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LuaDefine(tangible_delete, "tan",
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"|Delete the specified tangible."
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"|This cannot be used to delete player tangibles,"
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"|To delete a player, use tangible.redirect") {
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LuaArg tanobj;
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LuaStack LS(L, tanobj);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(LS, tanobj);
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assert(tan != nullptr); // this should be checked above.
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if (tan->is_an_actor()) {
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luaL_error(L, "Cannot delete a player using tangible.delete, use tangible.redirect instead.");
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return 0;
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}
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w->tangible_delete(tan->id());
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return LS.result();
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}
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LuaDefine(tangible_build, "config",
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"|Build a new tangible object."
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"|The config table must contain: class,x,y,z,plane,graphic."
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"|The config table can optionally contain: facing.") {
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LuaArg config;
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LuaVar classname, classtab, mt;
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LuaRet database;
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LuaStack LS(L, config, classname, classtab, database, mt);
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LuaKeywordParser kp(LS, config);
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// Get the class of the new tangible.
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if (!kp.parse(classname, "class")) {
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luaL_error(L, "You must specify a class for the tangible");
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}
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eng::string err = LS.getclass(classtab, classname);
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if (err != "") {
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luaL_error(L, "%s", err.c_str());
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}
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// Parse the initial animation step.
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AnimStep initstep, blank;
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initstep.configure(kp, blank);
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kp.final_check_throw();
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if (!initstep.has_xyz()) {
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luaL_error(L, "You must specify (X,Y,Z) for new tangible");
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}
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if (!initstep.has_plane()) {
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luaL_error(L, "You must specify plane for new tangible");
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}
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if (!initstep.has_graphic()) {
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luaL_error(L, "You must specify graphic for new tangible");
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}
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// TODO: generate error if there's extra crap in the config table.
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World *w = World::fetch_global_pointer(L);
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int64_t new_id = w->alloc_id_predictable();
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Tangible *tan = w->tangible_make(L, new_id, "nowhere", true);
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lua_replace(L, database.index());
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// Update the class of the new tangible.
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LS.getmetatable(mt, database);
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LS.rawset(mt, "__index", classtab);
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// Update the animation queue and planemap of the new tangible.
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int64_t stepid = w->alloc_id_predictable();
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tan->anim_queue_.add(stepid, initstep);
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tan->update_plane_item();
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return LS.result();
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}
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LuaDefine(tangible_get, "id",
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"|Get the tangible with the specified id."
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"|This is for debugging only and will be removed in"
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"|the released version.") {
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LuaArg id;
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LuaVar tangibles;
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LuaRet database;
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LuaStack LS(L, id, tangibles, database);
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int64_t nid = LS.ckinteger(id);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(database, tangibles, id);
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if (!LS.istable(database)) {
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luaL_error(L, "Not a tangible ID: %d", nid);
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}
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return LS.result();
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}
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LuaDefine(tangible_redirect, "tan1,tan2,bulldozetan1",
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"|Redirect is not working yet") {
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LuaArg actor1, actor2, bldz;
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LuaStack LS(L, actor1, actor2, bldz);
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World *w = World::fetch_global_pointer(L);
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bool bulldoze = LS.ckboolean(bldz);
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Tangible *tan1 = w->tangible_get(LS, actor1);
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if (!tan1->is_an_actor()) {
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luaL_error(L, "redirect source is not an actor");
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}
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if (LS.isnil(actor2)) {
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w->redirects_[tan1->id()] = 0;
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} else {
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Tangible *tan2 = w->tangible_get(LS, actor2);
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tan2->configure_id_pool_for_actor();
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w->redirects_[tan1->id()] = tan2->id();
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}
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if (bulldoze) {
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w->tangible_delete(tan1->id());
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}
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return LS.result();
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}
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LuaDefine(tangible_id, "tan",
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"|Return the tangible's id number."
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"|This is for debugging only and will be removed"
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"|in the released version.") {
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LuaArg tanobj;
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LuaRet id;
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LuaStack LS(L, tanobj, id);
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int64_t tid = LS.tanid(tanobj);
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if (tid == 0) {
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luaL_error(L, "Not a tangible");
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}
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LS.set(id, tid);
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return LS.result();
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}
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LuaDefine(tangible_actor, "",
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"|Return the current actor.") {
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LuaRet actor;
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LuaVar tangibles;
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LuaStack LS(L, tangibles, actor);
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World *w = World::fetch_global_pointer(L);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, w->lthread_actor_id_);
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return LS.result();
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}
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LuaDefine(tangible_place, "",
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"|Return the current place.") {
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LuaRet place;
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LuaVar tangibles;
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LuaStack LS(L, tangibles, place);
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World *w = World::fetch_global_pointer(L);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(place, tangibles, w->lthread_place_id_);
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return LS.result();
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}
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LuaDefine(tangible_near, "tan,radius,omit_nowhere,omit_self",
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"|Scan near the specified tangible."
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"|If omit_nowhere is true, and the tangible is on the nowhere plane,"
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"|then the scan returns empty. If omit_self is true, then the "
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"|tangible passed in is omitted from the results.") {
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LuaArg ltan, lradius, lomit_nowhere, lomit_self;
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LuaRet list;
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LuaStack LS(L, ltan, lradius, lomit_nowhere, lomit_self, list);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(LS, ltan);
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const AnimStep &aqback = tan->anim_queue_.back();
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PlaneScan scan;
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scan.set_plane(aqback.plane());
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scan.set_bbox_given_center_radius(aqback.xyz(), LS.cknumber(lradius));
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scan.set_shape(PlaneScan::SPHERE);
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scan.set_sorted(true);
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scan.set_near(tan->id(), !LS.ckboolean(lomit_self));
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scan.set_omit_nowhere(LS.ckboolean(lomit_nowhere));
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util::IdVector idv = w->plane_map_.scan(scan);
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tangible_getall(LS, list, idv);
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return LS.result();
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}
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LuaDefine(tangible_scan, "plane,x,y,radius,omit_nowhere",
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"|Scan the specified plane."
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"|If omit_nowhere is true, and the plane is 'nowhere', then"
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"|the scan returns empty.") {
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LuaArg lplane, lx, ly, lradius, lomit_nowhere;
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LuaRet list;
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LuaStack LS(L, lplane, lx, ly, lradius, lomit_nowhere, list);
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World *w = World::fetch_global_pointer(L);
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PlaneScan scan;
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scan.set_plane(LS.ckstring(lplane));
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scan.set_bbox_given_center_radius(util::XYZ(LS.cknumber(lx), LS.cknumber(ly), 0), LS.cknumber(lradius));
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scan.set_shape(PlaneScan::SPHERE);
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scan.set_sorted(true);
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scan.set_omit_nowhere(LS.ckboolean(lomit_nowhere));
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util::IdVector idv = w->plane_map_.scan(scan);
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tangible_getall(LS, list, idv);
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return LS.result();
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}
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LuaDefine(tangible_find, "config",
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"|Find tangibles by their location."
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"|"
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"|There are multiple ways to specify the plane, the bounding"
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"|box, and the shape of the search. The most basic is to"
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"|include these parameters in the table:"
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"|"
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"| plane : the plane to search (a string)"
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"| centerx : x-coordinate of the center of the search"
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"| centery : y-coordinate of the center of the search"
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"| centerz : z-coordinate of the center of the search"
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"| radius : the radius of the search"
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"| shape : 'box', 'sphere', or 'cylinder'"
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"|"
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"|Shape has a default: 'sphere'. The other parameters do"
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"|not have default values."
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"|"
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"|Instead of specifying the radius as a single float,"
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"|you may optionally specify separate radii for each dimension."
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"|"
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"| radiusx : the radius in the x-dimension."
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"| radiusy : the radius in the y-dimension."
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"| radiusz : the radius in the z-dimension."
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"|"
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"|If you specify different radii in each dimension, then the"
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"|'sphere' shape will actually be a spheroid, and the 'cylinder'"
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"|shape will actually be a cylindroid."
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"|"
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"|Instead of specifying the center and plane, you can specify"
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"|a tangible to search near:"
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"|"
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"| near : a tangible in whose vicinity the search occurs"
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"|"
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"|If you specify 'near', then by default, the near tangible is"
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"|filtered out of the search. If you want to include it in the"
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"|results, set the 'include' flag to true. In this case, the"
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"|near tangible will always be the first search result:"
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"|"
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"| include : include the 'near' object in the results"
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"|"
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"|If you want to search an entire plane, you can use the"
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"|wholeplane option, which replaces all the other options:"
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"|"
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"| wholeplane: the name of the plane to scan in its entirety"
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"|"
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"|It is valid to use 0.0 as a radius. For example, you could"
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"|use shape='cylinder' and radiusz=0.0 to scan a flat"
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"|circular area."
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"|"
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"|It is also valid to use math.huge (infinity) as a radius. For"
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"|example, you could use shape='cylinder' and radiusz=math.huge"
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"|to scan an infinitely tall cylinder."
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"|"
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"|If you are making a 2D game, it works fine to set all object Z"
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"|coordinates to zero, and then do searches with centerz=0.0"
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"|and radiusz=0.0."
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"|") {
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LuaArg config;
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LuaRet result;
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LuaStack LS(L, config, result);
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LuaKeywordParser kw(LS, config);
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PlaneScan scan;
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scan.configure(kw);
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kw.final_check_throw();
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// When the configure routine sees the 'near' flag, it stores the tangible
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// ID, but not the center and plane, because doing so would require it to
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// know about world models. We have to handle center and plane for 'near'
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// separately.
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World *w = World::fetch_global_pointer(L);
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int64_t near = scan.near();
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if (near != 0) {
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Tangible *t = w->tangible_get(near);
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assert(t != nullptr); // Should never happen.
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const AnimStep &aqback = t->anim_queue_.back();
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scan.set_plane(aqback.plane());
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scan.set_center(aqback.xyz());
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}
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// Do the scan.
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util::IdVector idv = w->plane_map_.scan(scan);
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tangible_getall(LS, result, idv);
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return LS.result();
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}
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LuaDefine(tangible_start, "tangible,function,arg1,arg2...",
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"|Start a thread."
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"|"
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||||
"|Every thread is owned by a tangible. The first argument"
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"|to 'tangible.start' indicates the tangible that owns"
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||||
"|the new thread. Instead of passing a single tangible,"
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||||
"|you can pass a list of tangibles, in which case a thread"
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"|is started on each tangible."
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"|"
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||||
"|The function can be a lua closure, or it can be a string."
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||||
"|If it's a string, then the tangible's class will be"
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||||
"|used to look up the relevant closure."
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||||
"|"
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||||
"|The arguments arg1,arg2... will be passed to the"
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"|function."
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"|"
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||||
"|Actor and place aren't passed to the function unless"
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"|you manually include them in the list arg1, arg2, etc."
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||||
"|The new thread can, however, use the builtin "
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||||
"|functions 'tangible.actor' and 'tangible.place' to obtain "
|
||||
"|actor and place. Actor will be the same actor who "
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||||
"|called 'tangible.start'. Place will be the tangible that"
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||||
"|owns the thread, ie, the tangible passed to 'tangible.start'."
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||||
"|"
|
||||
"|The new thread doesn't start running instantly:"
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||||
"|it waits until the current thread is finished. The"
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||||
"|current thread must either block (eg, 'wait') or terminate"
|
||||
"|before the new thread can actually begin execution."
|
||||
"|"
|
||||
"|If you start a thread, then start another, then both of"
|
||||
"|the newly-started threads wait until the current thread"
|
||||
"|is finished. At that point, it is undefined which of the"
|
||||
"|two new threads runs first."
|
||||
"|"
|
||||
"|Threads are owned by tangibles. If a tangible is"
|
||||
"|deleted, then none of its threads will ever be resumed,"
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||||
"|for any reason."
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||||
"|"
|
||||
"|However, if a thread deletes its own place (ie, the tangible"
|
||||
"|that owns the thread), then the thread will be allowed"
|
||||
"|to continue running until it blocks. But from that point"
|
||||
"|forward, the thread will never be resumed for any reason.") {
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top < 2) {
|
||||
luaL_error(L, "Not enough arguments to tangible.start");
|
||||
return 0;
|
||||
}
|
||||
int varlen = top - 2;
|
||||
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
w->guard_blockable(L, "tangible.start");
|
||||
|
||||
LuaVar mt, classtab, plthreads, thread, thinfo, func, tanlist;
|
||||
LuaStack LS(L, mt, classtab, plthreads, thread, thinfo, func, tanlist);
|
||||
LuaSpecial place(1);
|
||||
LuaSpecial fname(2);
|
||||
|
||||
// If they passed in a single tangible, convert it to a tangible list.
|
||||
int64_t place_id = LS.tanid(place);
|
||||
if (place_id != 0) {
|
||||
LS.newtable(tanlist);
|
||||
LS.rawset(tanlist, 1, place);
|
||||
} else {
|
||||
LS.set(tanlist, place);
|
||||
if (!LS.istable(tanlist)) {
|
||||
luaL_error(L, "tangible.start expects a tangible or list of tangibles");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; ; i++) {
|
||||
LS.rawget(place, tanlist, i);
|
||||
if (LS.isnil(place)) break;
|
||||
|
||||
// Confirm that the place is a valid tangible,
|
||||
// and get the tangible ID.
|
||||
w->tangible_get(LS, place);
|
||||
place_id = LS.tanid(place);
|
||||
|
||||
// Get place's metatable and threads table.
|
||||
LS.getmetatable(mt, place);
|
||||
assert(LS.istable(mt));
|
||||
LS.rawget(plthreads, mt, "threads");
|
||||
assert(LS.istable(plthreads));
|
||||
|
||||
// Get the function closure.
|
||||
if (LS.isfunction(fname)) {
|
||||
LS.set(func, fname);
|
||||
} else if (LS.isstring(fname)) {
|
||||
LS.rawget(classtab, mt, "__index");
|
||||
assert(LS.istable(classtab));
|
||||
LS.rawget(func, classtab, fname);
|
||||
if (!LS.isfunction(func)) {
|
||||
eng::string cfname = LS.ckstring(fname);
|
||||
luaL_error(L, "tangible doesn't have method: %s", cfname.c_str());
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
luaL_error(L, "invalid function, expected closure or string");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Create a new thread, set up function and arguments.
|
||||
lua_State *CO = LS.newthread(thread);
|
||||
lua_pushvalue(L, func.index());
|
||||
for (int i = 0; i < varlen; i++) {
|
||||
lua_pushvalue(L, i + 3);
|
||||
}
|
||||
lua_xmove(L, CO, varlen + 1);
|
||||
|
||||
// Create the thread info table.
|
||||
LS.newtable(thinfo);
|
||||
LS.rawset(thinfo, "thread", thread);
|
||||
LS.rawset(thinfo, "actorid", w->lthread_actor_id_);
|
||||
LS.rawset(thinfo, "isnew", true);
|
||||
LS.rawset(thinfo, "useppool", false);
|
||||
LS.rawset(thinfo, "print", false);
|
||||
|
||||
// Get a thread ID for the new thread, store it in
|
||||
// the thread table.
|
||||
int64_t tid = w->alloc_id_predictable();
|
||||
LS.rawset(plthreads, tid, thinfo);
|
||||
|
||||
// Push the thread's ID into the runnable thread queue.
|
||||
w->schedule(0, tid, place_id);
|
||||
}
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
|
||||
LuaDefine(wait, "nticks",
|
||||
"|Wait the specified number of ticks.") {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
w->guard_blockable(L, "wait");
|
||||
|
||||
// Parse the argument.
|
||||
LuaArg seconds;
|
||||
LuaStack LS(L, seconds);
|
||||
int64_t n = LS.ckinteger(seconds);
|
||||
if ((n < 0) || (n > 1000000)) {
|
||||
luaL_error(L, "Argument to wait must be between 0 and 1000000");
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
// Schedule a continuation.
|
||||
w->schedule(w->clock_ + n, w->lthread_thread_id_, w->lthread_place_id_);
|
||||
return lua_yield(L, 0);
|
||||
}
|
||||
|
||||
LuaDefine(nopredict, "",
|
||||
"|Stop predictive execution of this thread.") {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
w->guard_nopredict(L, "nopredict");
|
||||
|
||||
if (lua_gettop(L) != 0) {
|
||||
luaL_error(L, "nopredict takes no arguments");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
LuaDefine(math_random, "(args...)",
|
||||
"|Generate random numbers."
|
||||
"|"
|
||||
"|What it generates depends on the arguments:"
|
||||
"|"
|
||||
"| () - a float in range [0.0, 1.0)"
|
||||
"| (high) - an int between 1 and high inclusive"
|
||||
"| (low, high) - an int between low and high inclusive"
|
||||
"|"
|
||||
"|You may also pass in a randomstate table"
|
||||
"|as an optional first argument."
|
||||
"|"
|
||||
"|math.random tries to cooperate with predictive"
|
||||
"|reexecution to be as predictable as possible."
|
||||
"|To achieve predictability, we used an ad-hoc"
|
||||
"|random number generator. It passes a variety of"
|
||||
"|statistical tests, but it's not well-studied."
|
||||
"|"
|
||||
"|If you want actually want nonpredictability, or"
|
||||
"|if you need the assurance of a well-studied random"
|
||||
"|number generator, use math.mtrandom or"
|
||||
"|math.cryptrandom instead.") {
|
||||
// Parse the arguments.
|
||||
// This is hairy because there's a lot of possibilities.
|
||||
bool passed_in_randomstate = false;
|
||||
int arg = 1;
|
||||
if ((lua_gettop(L) >= arg) && (lua_istable(L, arg))) {
|
||||
passed_in_randomstate = true;
|
||||
arg += 1;
|
||||
}
|
||||
bool have_range = false;
|
||||
int64_t low, high;
|
||||
if ((lua_gettop(L) >= arg) && (lua_type(L, arg) == LUA_TNUMBER)) {
|
||||
double lowf, highf;
|
||||
if ((lua_gettop(L) >= arg+1) && (lua_type(L, arg+1) == LUA_TNUMBER)) {
|
||||
lowf = std::floor(lua_tonumber(L, arg));
|
||||
highf = std::floor(lua_tonumber(L, arg + 1));
|
||||
arg += 2;
|
||||
} else {
|
||||
lowf = 1;
|
||||
highf = std::floor(lua_tonumber(L, arg));
|
||||
arg += 1;
|
||||
}
|
||||
if ((lowf < -LuaStack::MAXINT) || (highf > LuaStack::MAXINT)) {
|
||||
luaL_error(L, "math.random range exceeds MAXINT");
|
||||
return 0;
|
||||
}
|
||||
if (lowf > highf) {
|
||||
luaL_error(L, "math.random range low > high");
|
||||
return 0;
|
||||
}
|
||||
low = int64_t(lowf);
|
||||
high = int64_t(highf);
|
||||
have_range = true;
|
||||
}
|
||||
if (lua_gettop(L) >= arg) {
|
||||
luaL_error(L, "math.random accepts an optional randomstate and an optional range");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Generate the seed, count, and salt.
|
||||
// The salt prevents accidental duplication between user-specified
|
||||
// seeds and system-generated seeds.
|
||||
uint64_t seed, count, salt;
|
||||
if (passed_in_randomstate) {
|
||||
lua_pushstring(L, "seed");
|
||||
lua_rawget(L, 1);
|
||||
lua_pushstring(L, "count");
|
||||
lua_rawget(L, 1);
|
||||
if ((lua_type(L, -1) != LUA_TNUMBER) ||
|
||||
(lua_type(L, -2) != LUA_TNUMBER)) {
|
||||
luaL_error(L, "Not a valid randomstate table");
|
||||
return 0;
|
||||
}
|
||||
double dseed = lua_tonumber(L, -2);
|
||||
double dcount = lua_tonumber(L, -1);
|
||||
seed = uint64_t(dseed) & LuaStack::MAXINT;
|
||||
count = uint64_t(dcount) & LuaStack::MAXINT;
|
||||
if (dseed < 0) {
|
||||
salt = 0x35c9a6082a097ade;
|
||||
} else {
|
||||
salt = 0x4785d086ead90c20;
|
||||
}
|
||||
lua_pop(L, 2);
|
||||
lua_pushstring(L, "count");
|
||||
lua_pushnumber(L, double((count + 1) & LuaStack::MAXINT));
|
||||
lua_rawset(L, 1);
|
||||
} else {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
if (w->lthread_use_ppool_) {
|
||||
Tangible *actor = w->tangible_get(w->lthread_actor_id_);
|
||||
seed = w->lthread_actor_id_;
|
||||
count = actor->id_player_pool_.get_seqno();
|
||||
salt = 0x3ab0fb84aedc3764;
|
||||
} else {
|
||||
// TODO: maybe throw in a 'donotpredict' here.
|
||||
seed = 123456;
|
||||
count = w->id_global_pool_.get_seqno();
|
||||
salt = 0x6f493c90faf0139d;
|
||||
}
|
||||
}
|
||||
|
||||
if (!have_range) {
|
||||
// Generate the hash and convert to a double.
|
||||
uint64_t hash = util::hash_ints(seed, count, salt, 456);
|
||||
lua_pushnumber(L, util::hash_to_double(hash));
|
||||
} else {
|
||||
// Generate the hash and scale it into the desired range.
|
||||
// This code is not quite right: the results are not quite
|
||||
// uniform, this is especially true for very long ranges.
|
||||
uint64_t hash = util::hash_ints(seed, count, salt, 456);
|
||||
uint64_t range = (high - low) + 1;
|
||||
uint64_t offset = (hash & 0x7FFFFFFFFFFFFFFF) % range;
|
||||
int64_t result = low + int64_t(offset);
|
||||
lua_pushnumber(L, result);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaDefine(math_randomstate, "seed",
|
||||
"|Create and return a randomstate table."
|
||||
"|This is a lua table that stores the state for a random"
|
||||
"|number generator. A randomstate table can be passed"
|
||||
"|to math.random."
|
||||
"|"
|
||||
"|You can optionally omit the seed, in which case a"
|
||||
"|seed will be chosen randomly. Automatically-generated"
|
||||
"|seeds are guaranteed never to be the same as"
|
||||
"|user-specified seeds.") {
|
||||
double seed;
|
||||
if (lua_gettop(L) == 0) {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
int64_t iseed = (w->id_global_pool_.get_seqno() & LuaStack::MAXINT) + 1;
|
||||
seed = -iseed;
|
||||
} else if (lua_gettop(L) == 1) {
|
||||
if (lua_type(L, 1) != LUA_TNUMBER) {
|
||||
luaL_error(L, "math.randomstate takes an optional integer seed");
|
||||
return 0;
|
||||
}
|
||||
seed = lua_tonumber(L, 1);
|
||||
if ((seed < 0.0) || (seed > LuaStack::MAXINT) || (std::floor(seed) != seed)) {
|
||||
luaL_error(L, "math.randomstate seed must be an integer 0-MAXINT");
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
luaL_error(L, "math.randomstate takes an optional integer seed");
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "seed");
|
||||
lua_pushnumber(L, seed);
|
||||
lua_rawset(L, -3);
|
||||
lua_pushstring(L, "count");
|
||||
lua_pushnumber(L, 0);
|
||||
lua_rawset(L, -3);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaSandboxBuiltin(math_randomseed, "", "");
|
||||
|
||||
|
||||
LuaDefine(pprint, "obj1,obj2,...",
|
||||
"|Pretty-print object or objects.") {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
std::ostream *ostream = w->lthread_print_stream();
|
||||
LuaStack LS(L);
|
||||
for (int i = 1; i <= lua_gettop(L); i++) {
|
||||
LuaSpecial root(i);
|
||||
pprint(LS, root, true, ostream);
|
||||
(*ostream) << std::endl;
|
||||
}
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
LuaDefine(print, "obj1,obj2,...",
|
||||
"|Print object or objects.") {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
std::ostream *ostream = w->lthread_print_stream();
|
||||
LuaStack LS(L);
|
||||
int n = lua_gettop(L);
|
||||
for (int i = 1; i <= n; i++) {
|
||||
LuaSpecial root(i);
|
||||
atomic_print(LS, root, false, ostream);
|
||||
if (i < n) (*ostream) << " ";
|
||||
}
|
||||
(*ostream) << std::endl;
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
LuaDefine(doc, "function",
|
||||
"|Print documentation for specified function.") {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
std::ostream *ostream = w->lthread_print_stream();
|
||||
LuaArg func;
|
||||
LuaStack LS(L, func);
|
||||
eng::string doc = SourceDB::function_docs(LS, func);
|
||||
if (doc == "") {
|
||||
(*ostream) << "no doc found" << std::endl;
|
||||
}
|
||||
(*ostream) << doc;
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
int lfn_http_request(lua_State *L, const char *method) {
|
||||
World *w = World::fetch_global_pointer(L);
|
||||
w->guard_blockable(L, "http.get");
|
||||
|
||||
LuaArg request;
|
||||
LuaRet response;
|
||||
LuaStack LS(L, request, response);
|
||||
LuaKeywordParser kp(LS, request);
|
||||
HttpClientRequest req;
|
||||
|
||||
// Parse the request and make sure it's valid.
|
||||
// If not, immediately pass a '400 bad request' back to lua.
|
||||
req.set_method(method);
|
||||
req.configure(kp);
|
||||
kp.final_check_throw();
|
||||
req.set_defaults();
|
||||
eng::string error = req.check();
|
||||
if (!error.empty()) {
|
||||
HttpParser::store_fail(LS, response, 400, util::ss("Bad Request: ", error));
|
||||
return LS.result();
|
||||
}
|
||||
|
||||
// Give the request an ID.
|
||||
req.set_request_id(w->id_global_pool_.get_one());
|
||||
req.set_place_id(w->lthread_place_id_);
|
||||
req.set_thread_id(w->lthread_thread_id_);
|
||||
|
||||
// Store it in the global request table.
|
||||
w->http_requests_[req.request_id()] = req;
|
||||
|
||||
// Block.
|
||||
return lua_yield(L, 0);
|
||||
}
|
||||
|
||||
LuaDefine(http_get, "request",
|
||||
"|Make an HTTP GET request. Returns an HTTP response."
|
||||
"|See doc(http.clientrequest) and doc(http.clientresponse).") {
|
||||
return lfn_http_request(L, "GET");
|
||||
}
|
||||
|
||||
LuaDefine(http_head, "request",
|
||||
"|Make an HTTP HEAD request. Returns an HTTP response."
|
||||
"|See doc(http.clientrequest) and doc(http.clientresponse).") {
|
||||
return lfn_http_request(L, "HEAD");
|
||||
}
|
||||
|
||||
LuaDefine(http_post, "request",
|
||||
"|Make an HTTP POST request. Returns an HTTP response."
|
||||
"|See doc(http.clientrequest) and doc(http.clientresponse).") {
|
||||
return lfn_http_request(L, "POST");
|
||||
}
|
||||
Reference in New Issue
Block a user