Change directory structure

This commit is contained in:
2023-02-14 14:05:45 -05:00
parent acad4291b6
commit def6387ca3
323 changed files with 161 additions and 19581 deletions

162
luprex/lua/spectra.lua Normal file
View File

@@ -0,0 +1,162 @@
makeclass('player')
makeclass('light')
freqcolor={ azure=152, black=35200, blue=59300, brown=20000, chocolate=1840, cream=8610,
crimson=575, fawn=272, gold=17300, green=34200, grey=17300, lemon=445,
lilac=1020, mauve=719, ochre=132, olive=1910, orange=22500, peach=3860,
pink=27200, purple=13700, red=52200, rose=4310, ruby=994, russet=68,
scarlet=315, silver=13200, violet=3590, white=45100, yellow=24400 }
function player:near_iter(rad,kind1,kind2,kind3)
local lis=tangible.near(self,rad,true,true)
local i=1
return function()
while i<=#lis do
i=i+1
if not kind1 or isa(lis[i-1],kind1,kind2,kind3) then return lis[i-1] end end end
end
function tandist(t1,t2)
local _,t1p,t1x,t1y=tangible.animstate(t1)
local _,t2p,t2x,t2y=tangible.animstate(t2)
return math.sqrt((t1x-t2x)*(t1x-t2x)+(t1y-t2y)*(t1y-t2y))
end
function player:radius_iter(rad,kind)
local lis=tangible.near(self,rad,true,true)
local i=1
return function()
while i<=#lis do
i=i+1
if (not kind or isa(lis[i-1],kind)) and tandist(self,lis[i-1])<=rad then return lis[i-1] end end end
end
function player:interface(place)
gui.menu_item("cb_dir0" ,"Go North")
gui.menu_item("cb_dir180" ,"Go South")
gui.menu_item("cb_dir270" ,"Go West")
gui.menu_item("cb_dir90" ,"Go East")
gui.menu_item("cb_map" ,"Map")
gui.menu_item("cb_spectra" ,"Show Spectra")
end
function player:cb_spectra()
for k,v in pairs(self.spectra) do print(string.format("%-6.6s:%s",k,string.sub('+++++++++++++++++++++++++',1,v))) end
end
function player:cb_dir0() self:move(0) end
function player:cb_dir45() self:move(45) end
function player:cb_dir90() self:move(90) end
function player:cb_dir135() self:move(135) end
function player:cb_dir180() self:move(180) end
function player:cb_dir215() self:move(215) end
function player:cb_dir270() self:move(270) end
function player:cb_dir315() self:move(315) end
function player:power()
local rval=0
for k,v in pairs(self.spectra) do if v>0 then rval=rval+1 end end
return rval
end
function player:respawn()
tangible.animate(self,{action='warp',plane='main',x=math.random(-40,40),y=math.random(-40,40),z=0})
self:cb_map()
print("You just died!") --
end
function player:fight(enemy)
local common={}
for k,v in pairs(self.spectra) do if enemy.spectra[k]>0 then common[k]=1 end end
local p0=self:power()
local p1=enemy:power()
local winner
if p0==p1 then
for k,v in pairs(common) self.spectra[k]=nil enemy.spectra[k]=nil end
else if p0>p1 then
for k,v in pairs(common) enemy.spectra[k]=nil end
else
for k,v in pairs(common) self.spectra[k]=nil end
end
p0=self:power()
p1=enemy:power()
if p1==0 then self.kills =self.kills+1 enemy.deaths=enemy.deaths+1 enemy:respawn() end
if p0==0 then self.deaths=self.deaths+1 enemy.kills =enemy.kills+1 self:respawn() end
end
function player:newlocation()
for lt in self:radius_iter(3.1,light) do self.spectra[lt.color]=25 end
for lt in self:radius_iter(3.1,player) do if self.team==lt.team then
local nspec={} setmetatable(nspec,NilIsZero)
for k,v in pairs(self.spectra) do nspec[k]=v end
for k,v in pairs(lt.spectra) do nspec[k]=math.max(v,nspec[k]) end
for k,v in pairs(nspec) do self.spectra[k]=v lt.spectra[k]=v end
end end
for lt in self:radius_iter(3.1,player) do if self.team~=lt.team then p1:fight(p2) end end
for k,v in pairs(self.spectra) do self.spectra[k]=self.spectra[k]-1 if self.spectra[k]<=0 then self.spectra[k]=nil end end
end
function player:move(degrees)
dx= math.cos((90-degrees)*math.pi/180)
dy=-math.sin((90-degrees)*math.pi/180)
tangible.animate(self,{action='walk',dx=dx,dy=dy})
self:newlocation()
self:map(12)
end
function wrcolor()
local acc=0
local rval
for k,v in pairs(freqcolor) do acc=acc+v if math.random(1,acc)<=v then rval=k end end
return rval
end
function makemap()
for i=1,100 do
local x=math.random(-50,50)
local y=math.random(-50,50)
local nt=tangible.build{class='light',x=x,y=y,z=0,plane='main',graphic='light'}
nt.color=wrcolor()
end
end
function setcell(array,x,y,val)
if not array[y] then array[y]={} end
array[y][x]=val
return array
end
function player:cb_map(place,dialog)
self:map(10)
end
teamcolor={ red='\27[91m', green='\27[92m', yellow='\27[93m', blue='\27[94m', magenta='\27[95m', cyan='\27[96m' }
function player:map(radius)
local radius=10
radius=radius or 10
local cells={}
local px,py=tangible.xyz(tangible.actor())
for lt in self:near_iter(1.5*radius,light,player) do
local lx,ly=tangible.xyz(lt)
lx=lx-px+radius
ly=ly-py+radius
if seq(0,ly,1+2*radius) and seq(0,lx,1+2*radius) then
local celltext
if isa(lt,light) then celltext=string.format("%-6.6s",lt.color)
elseif isa(lt,player) then celltext=teamcolor[lt.team].."Pl:"..string.format("%-3.0f",lt:power()).."\27[0m"
end
setcell(cells,math.floor(0.5+lx),math.floor(0.5+ly),celltext) end
end
setcell(cells,radius,radius,teamcolor[self.team]..string.format("Me:%-3.0f",self:power()).."\27[0m")
for ly=0,1+2*radius do
local line='|'
for lx=0,1+2*radius do
if cells[ly] and cells[ly][lx] then line=line..cells[ly][lx]..'|' else line=line..' |' end
end
print(line)
end
end