Can now use /CPL to reload lua source

This commit is contained in:
2021-12-15 14:18:19 -05:00
parent c689422206
commit e0001127c7
11 changed files with 115 additions and 13 deletions

View File

@@ -64,11 +64,14 @@ std::string Invocation::debug_string() {
case KIND_LUA: oss << "lua"; break;
case KIND_FLUSH_PRINTS: oss << "flush_prints"; break;
case KIND_TICK: oss << "tick"; break;
case KIND_LUA_SOURCE: oss << "lua_source"; break;
default: oss << "UNKNOWN"; break;
}
oss << " a=" << actor_;
oss << " p=" << place_;
oss << " " << action_;
if (kind_ != KIND_LUA_SOURCE) {
oss << " " << action_;
}
for (const auto &pair : data_) {
oss << " " << pair.first << "=" << pair.second;
}