Can now use /CPL to reload lua source
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@@ -64,11 +64,14 @@ std::string Invocation::debug_string() {
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case KIND_LUA: oss << "lua"; break;
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case KIND_FLUSH_PRINTS: oss << "flush_prints"; break;
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case KIND_TICK: oss << "tick"; break;
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case KIND_LUA_SOURCE: oss << "lua_source"; break;
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default: oss << "UNKNOWN"; break;
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}
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oss << " a=" << actor_;
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oss << " p=" << place_;
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oss << " " << action_;
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if (kind_ != KIND_LUA_SOURCE) {
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oss << " " << action_;
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}
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for (const auto &pair : data_) {
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oss << " " << pair.first << "=" << pair.second;
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}
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