Can now use /CPL to reload lua source
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@@ -172,6 +172,11 @@ public:
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//
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void set(const std::string &fn, const std::string &code, int sequence);
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std::string get(const std::string &fn);
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// Serialize and unserialize a source vector.
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//
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static void serialize_source(const util::LuaSourceVec &sv, StreamBuffer *sb);
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static void deserialize_source(util::LuaSourceVec *sv, StreamBuffer *sb);
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};
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#endif // SOURCE_HPP
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