Can now use /CPL to reload lua source
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@@ -196,7 +196,8 @@ public:
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// Special case: if the source pointer is nullptr, does not update.
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//
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void update_source(const util::LuaSourcePtr &source);
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void update_source(const util::LuaSourceVec &source);
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// Run all unit tests.
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//
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void run_unittests();
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@@ -277,6 +278,10 @@ private:
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//
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void invoke_tick(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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// Invoke the lua_source operation.
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//
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void invoke_lua_source(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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public:
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////////////////////////////////////////////////////////////////////////////
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//
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