Can now use /CPL to reload lua source

This commit is contained in:
2021-12-15 14:18:19 -05:00
parent c689422206
commit e0001127c7
11 changed files with 115 additions and 13 deletions

View File

@@ -196,7 +196,8 @@ public:
// Special case: if the source pointer is nullptr, does not update.
//
void update_source(const util::LuaSourcePtr &source);
void update_source(const util::LuaSourceVec &source);
// Run all unit tests.
//
void run_unittests();
@@ -277,6 +278,10 @@ private:
//
void invoke_tick(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
// Invoke the lua_source operation.
//
void invoke_lua_source(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
public:
////////////////////////////////////////////////////////////////////////////
//