Added new tangible ops, including tangible.delete

This commit is contained in:
2021-03-19 13:41:41 -04:00
parent 05052f846e
commit e06bae63f7
5 changed files with 138 additions and 41 deletions

View File

@@ -153,19 +153,55 @@ lua_State *LuaStack::newthread(LuaSlot target) const {
return result;
}
void LuaStack::getclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar globtab, cname;
LuaStack LS(L_, globtab, cname);
// Convert class name to a table.
if (LS.isstring(classname)) {
if (LS.rawequal(classname, "_G")) {
luaL_error(L_, "_G is explicitly not allowed as a class name");
}
LS.getglobaltable(globtab);
LS.rawget(classtab, globtab, classname);
if (!LS.istable(classtab)) {
luaL_error(L_, "Not a class: %s", lua_tostring(L_, classname));
}
LS.rawget(cname, classtab, "__class");
if (!LS.rawequal(cname, classname)) {
luaL_error(L_, "Not a class: %s", lua_tostring(L_, classname));
}
} else {
LS.set(classtab, classname);
if (!LS.istable(classtab)) {
luaL_error(L_, "parameter must be a class");
}
LS.rawget(cname, classtab, "__class");
if (!LS.isstring(cname)) {
luaL_error(L_, "table is not a class");
}
}
// OK, we're done.
LS.result();
}
void LuaStack::makeclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar globtab;
LuaStack LS(L_, globtab);
// Validate the class name.
LS.checkstring(classname);
if (!LS.isstring(classname)) {
luaL_error(L_, "Not a class name: %s", lua_tostring(L_, classname));
}
if (LS.rawequal(classname, "_G")) {
luaL_error(L_, "_G is explicitly not allowed as a class name");
}
// Fetch the global environment from the registry.
LS.rawget(globtab, LuaRegistry, LUA_RIDX_GLOBALS);
LS.getglobaltable(globtab);
// Get the classtab from the global environment.
// Create it if it doesn't exist.
@@ -201,6 +237,17 @@ void LuaStack::makesubtable(LuaSlot sub, LuaSlot tab, const char *name) const {
}
}
void LuaStack::cleartable(LuaSlot tab) const {
checktable(tab);
lua_pushnil(L_);
while (lua_next(L_, tab.index()) != 0) {
lua_pop(L_, 1); // Pop the old value.
lua_pushvalue(L_, -1); // Clone the key
lua_pushnil(L_); // Push the new value.
lua_settable(L_, tab.index());
}
}
void LuaStack::check_nret(int xnret, int otop, int nret) const {
int ntop = lua_gettop(L_);
if ((nret != xnret)||(ntop != otop + xnret)) {

View File

@@ -392,12 +392,14 @@ public:
void newtable(LuaSlot target) const;
lua_State *newthread(LuaSlot target) const;
void makesubtable(LuaSlot sub, LuaSlot tab, const char *name) const;
void getglobaltable(LuaSlot gltab) const;
void makesubtable(LuaSlot sub, LuaSlot tab, const char *name) const;
void cleartable(LuaSlot tab) const;
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
void makeclass(LuaSlot tab, LuaSlot name) const;
void getclass(LuaSlot tab, LuaSlot name) const;
void makeclass(LuaSlot tab, const char *name) const {
push_any_value(name);

View File

@@ -125,16 +125,7 @@ LuaDefine(table_count, "c") {
LuaDefine(table_clear, "c") {
LuaArg tab;
LuaStack LS(L, tab);
LS.checktable(tab);
lua_pushnil(L);
while (lua_next(L, tab.index()) != 0) {
lua_pop(L, 1); // Pop the old value.
lua_pushvalue(L, -1); // Clone the key
lua_pushnil(L); // Push the new value.
lua_settable(L, tab.index());
}
LS.cleartable(tab);
return LS.result();
}

View File

@@ -6,9 +6,21 @@
#include "traceback.hpp"
#include <iostream>
Tangible::Tangible(World *w, int64_t id) : world_(w), id_player_pool_(&w->id_global_pool_) {
plane_item_.set_id(id);
w->plane_map_.track(&plane_item_);
void World::store_global_pointer(lua_State *L, World *v) {
lua_pushstring(L, "world");
lua_pushlightuserdata(L, v);
lua_rawset(L, LUA_REGISTRYINDEX);
}
World *World::fetch_global_pointer(lua_State *L) {
lua_pushstring(L, "world");
lua_rawget(L, LUA_REGISTRYINDEX);
World *result = (World *)lua_touserdata(L, -1);
if (result == nullptr) {
luaL_error(L, "No world pointer stored.");
}
lua_pop(L, 1);
return result;
}
World::~World() {
@@ -39,6 +51,11 @@ World::World() {
assert (lua_gettop(state()) == 0);
}
Tangible::Tangible(World *w, int64_t id) : world_(w), id_player_pool_(&w->id_global_pool_) {
plane_item_.set_id(id);
w->plane_map_.track(&plane_item_);
}
void Tangible::update_plane_item() {
util::XYZ xyz = anim_queue_.get_xyz();
std::string plane = anim_queue_.get_plane();
@@ -116,6 +133,33 @@ Tangible *World::tangible_get(lua_State *L, int idx) {
return result;
}
void World::tangible_delete(lua_State *L, int64_t id) {
LuaVar tangibles, database;
LuaStack LS(L, tangibles, database);
// Fetch the C++ side of the tangible.
auto iter = tangibles_.find(id);
if (iter == tangibles_.end()) {
luaL_error(L, "Not a tangible: %lld", id);
}
// Fetch the lua side of the tangible.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(database, tangibles, id);
assert(LS.istable(database));
// Clear out the database.
LS.clearmetatable(database);
LS.cleartable(database);
// Remove the lua portion from the table.
LS.rawset(tangibles, id, LuaNil);
// Remove the C++ portion from the table.
tangibles_.erase(iter);
LS.result();
}
std::vector<int64_t> World::get_near(int64_t player_id, float radius) {
Tangible *player = tangible_get(player_id);
@@ -159,23 +203,6 @@ Tangible *World::tangible_make(lua_State *L, int64_t id, bool pushdb) {
return t.get();
}
void World::store_global_pointer(lua_State *L, World *v) {
lua_pushstring(L, "world");
lua_pushlightuserdata(L, v);
lua_rawset(L, LUA_REGISTRYINDEX);
}
World *World::fetch_global_pointer(lua_State *L) {
lua_pushstring(L, "world");
lua_rawget(L, LUA_REGISTRYINDEX);
World *result = (World *)lua_touserdata(L, -1);
if (result == nullptr) {
luaL_error(L, "No world pointer stored.");
}
lua_pop(L, 1);
return result;
}
void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
gui->clear();
lua_State *L = state();
@@ -439,6 +466,16 @@ LuaDefine(tangible_plane, "c") {
return LS.result();
}
LuaDefine(tangible_graphic, "c") {
LuaArg tanobj;
LuaRet graphic;
LuaStack LS(L, tanobj, graphic);
World *w = World::fetch_global_pointer(L);
Tangible *tan = w->tangible_get(L, tanobj.index());
LS.set(graphic, tan->anim_queue_.get_graphic());
return LS.result();
}
LuaDefine(tangible_animate, "c") {
LuaArg tanobj, config;
LuaStack LS(L, tanobj, config);
@@ -450,6 +487,27 @@ LuaDefine(tangible_animate, "c") {
return LS.result();
}
LuaDefine(tangible_setclass, "c") {
LuaArg tanobj, classname;
LuaVar classtab, mt;
LuaStack LS(L, tanobj, classname, classtab, mt);
World *w = World::fetch_global_pointer(L);
w->tangible_get(L, tanobj.index());
LS.getclass(classtab, classname);
LS.getmetatable(mt, tanobj);
LS.rawset(mt, "__index", classtab);
return LS.result();
}
LuaDefine(tangible_delete, "c") {
LuaArg tanobj;
LuaStack LS(L, tanobj);
World *w = World::fetch_global_pointer(L);
Tangible *tan = w->tangible_get(L, tanobj.index());
w->tangible_delete(L, tan->id());
return LS.result();
}
LuaDefine(tangible_make, "c") {
World::fetch_global_pointer(L)->tangible_make(L, 0, true);
return 1;

View File

@@ -67,6 +67,7 @@ public:
// Get the ID
//
int64_t id() { return plane_item_.id(); }
void be_a_player();
void update_plane_item();
};
@@ -99,6 +100,7 @@ public:
StreamBuffer snapshot_;
void run_scheduled_threads(int64_t clk);
static void store_global_pointer(lua_State *L, World *w);
public:
// Constructor.
//
@@ -149,13 +151,11 @@ public:
// a lua error is generated.
//
Tangible *tangible_get(lua_State *L, int idx);
// Delete a tangible with the specified ID.
//
// If the tangible doesn't exist, does nothing.
//
void tangible_del(int64_t id);
// Delete the specified tangible.
//
void tangible_delete(lua_State *L, int64_t id);
// Probe the 'interface' function of the specified sprite.
//
void update_gui(int64_t actor_id, int64_t place_id, Gui *gui);
@@ -166,12 +166,11 @@ public:
//
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const GuiResult &gres);
// fetch
// fetch_global_pointer
//
// Given a lua state, fetch the world model associated with
// that lua state.
//
static void store_global_pointer(lua_State *L, World *w);
static World *fetch_global_pointer(lua_State *L);
// Serialize and deserialize.