Added new tangible ops, including tangible.delete
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@@ -6,9 +6,21 @@
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#include "traceback.hpp"
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#include <iostream>
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Tangible::Tangible(World *w, int64_t id) : world_(w), id_player_pool_(&w->id_global_pool_) {
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plane_item_.set_id(id);
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w->plane_map_.track(&plane_item_);
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void World::store_global_pointer(lua_State *L, World *v) {
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lua_pushstring(L, "world");
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lua_pushlightuserdata(L, v);
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lua_rawset(L, LUA_REGISTRYINDEX);
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}
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World *World::fetch_global_pointer(lua_State *L) {
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lua_pushstring(L, "world");
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lua_rawget(L, LUA_REGISTRYINDEX);
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World *result = (World *)lua_touserdata(L, -1);
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if (result == nullptr) {
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luaL_error(L, "No world pointer stored.");
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}
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lua_pop(L, 1);
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return result;
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}
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World::~World() {
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@@ -39,6 +51,11 @@ World::World() {
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assert (lua_gettop(state()) == 0);
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}
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Tangible::Tangible(World *w, int64_t id) : world_(w), id_player_pool_(&w->id_global_pool_) {
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plane_item_.set_id(id);
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w->plane_map_.track(&plane_item_);
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}
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void Tangible::update_plane_item() {
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util::XYZ xyz = anim_queue_.get_xyz();
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std::string plane = anim_queue_.get_plane();
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@@ -116,6 +133,33 @@ Tangible *World::tangible_get(lua_State *L, int idx) {
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return result;
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}
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void World::tangible_delete(lua_State *L, int64_t id) {
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LuaVar tangibles, database;
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LuaStack LS(L, tangibles, database);
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// Fetch the C++ side of the tangible.
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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luaL_error(L, "Not a tangible: %lld", id);
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}
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// Fetch the lua side of the tangible.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(database, tangibles, id);
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assert(LS.istable(database));
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// Clear out the database.
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LS.clearmetatable(database);
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LS.cleartable(database);
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// Remove the lua portion from the table.
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LS.rawset(tangibles, id, LuaNil);
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// Remove the C++ portion from the table.
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tangibles_.erase(iter);
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LS.result();
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}
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std::vector<int64_t> World::get_near(int64_t player_id, float radius) {
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Tangible *player = tangible_get(player_id);
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@@ -159,23 +203,6 @@ Tangible *World::tangible_make(lua_State *L, int64_t id, bool pushdb) {
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return t.get();
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}
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void World::store_global_pointer(lua_State *L, World *v) {
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lua_pushstring(L, "world");
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lua_pushlightuserdata(L, v);
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lua_rawset(L, LUA_REGISTRYINDEX);
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}
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World *World::fetch_global_pointer(lua_State *L) {
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lua_pushstring(L, "world");
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lua_rawget(L, LUA_REGISTRYINDEX);
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World *result = (World *)lua_touserdata(L, -1);
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if (result == nullptr) {
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luaL_error(L, "No world pointer stored.");
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}
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lua_pop(L, 1);
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return result;
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}
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void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
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gui->clear();
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lua_State *L = state();
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@@ -439,6 +466,16 @@ LuaDefine(tangible_plane, "c") {
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return LS.result();
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}
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LuaDefine(tangible_graphic, "c") {
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LuaArg tanobj;
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LuaRet graphic;
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LuaStack LS(L, tanobj, graphic);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(L, tanobj.index());
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LS.set(graphic, tan->anim_queue_.get_graphic());
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return LS.result();
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}
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LuaDefine(tangible_animate, "c") {
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LuaArg tanobj, config;
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LuaStack LS(L, tanobj, config);
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@@ -450,6 +487,27 @@ LuaDefine(tangible_animate, "c") {
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return LS.result();
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}
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LuaDefine(tangible_setclass, "c") {
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LuaArg tanobj, classname;
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LuaVar classtab, mt;
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LuaStack LS(L, tanobj, classname, classtab, mt);
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World *w = World::fetch_global_pointer(L);
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w->tangible_get(L, tanobj.index());
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LS.getclass(classtab, classname);
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LS.getmetatable(mt, tanobj);
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LS.rawset(mt, "__index", classtab);
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return LS.result();
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}
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LuaDefine(tangible_delete, "c") {
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LuaArg tanobj;
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LuaStack LS(L, tanobj);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(L, tanobj.index());
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w->tangible_delete(L, tan->id());
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return LS.result();
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}
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LuaDefine(tangible_make, "c") {
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World::fetch_global_pointer(L)->tangible_make(L, 0, true);
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return 1;
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