changes
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41
luprex/core/lua/teppygame.lua
Normal file
41
luprex/core/lua/teppygame.lua
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maketangible('grass')
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if global.once("build grass") then
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for y=0,4 do for x=0,y%2==1 and 3 or 4 do
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tangible.build{class="grass",x=y%2==1 and 2*x+1 or 2*x+1,y=2*y+1,z=0,plane="main",graphic="grass"}
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end end
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end
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if global.once("walkable") then global.walkable={} end
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if global.once("walkable main") then global.walkable["main"]={} end
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function walkable(pl,x,y)
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if not global.walkable then return false end
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if not global.walkable[pl] then return false end
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if not global.walkable[pl][y] then return false end
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return global.walkable[pl][y][x] or false
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end
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function setwalkable(pl,x,y,val)
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if not global.walkable[pl][y] then global.walkable[pl][y]={} end
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global.walkable[pl][y][x]=val
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end
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if global.once("walkablexy") then for y=0,4 do for x=0,4 do setwalkable("main",x,y,true) end end end
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function player.move(actor,place,dx,dy)
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local _,pl,x,y,_,_=tangible.animstate(actor)
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print("Checking walkable "..pl.." "..x.." "..y.." is "..(walkable(pl,x+dx,y+dy) and "true" or "false"))
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if not walkable(pl,x+dx,y+dy) then print("Not walkable") else
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tangible.animate(place, {action="walk", dx=dx,dy=dy})
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local lis=tangible.near(actor,1,false,true)
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if #lis==0 then print("The area is empty")
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else for _,t in pairs(lis) do
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print("There is a "..tangible.getclass(t).." here")
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end end
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end
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_,pl,x,y,_,_=tangible.animstate(actor)
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print("Your location is "..x.." "..y)
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end
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