Refactoring ue-wingman to be a command-line only tool
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60
Plugins/UEWingman/BrokenHandlers/Details_SetMany.h
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60
Plugins/UEWingman/BrokenHandlers/Details_SetMany.h
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#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingBasics.h"
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#include "WingFetcher.h"
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#include "WingProperty.h"
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#include "WingUtils.h"
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#include "Details_SetMany.generated.h"
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UCLASS()
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class UWing_Details_SetMany : public UWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(Description="Target object"))
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FString Object;
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UPROPERTY(EditAnywhere, meta=(Description="Object mapping property names to new values in Unreal text format"))
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FWingJsonObject Properties;
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virtual void Register() override
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{
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UWingServer::AddHandler(this,
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TEXT("Set one or more editable properties. Values use Unreal text format."));
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}
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virtual void Handle() override
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{
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WingFetcher F(WingOut::Stdout);
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UObject* Obj = F.Walk(Object).Cast<UObject>();
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if (!Obj) return;
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if (!Properties.Json || Properties.Json->Values.Num() == 0)
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{
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WingOut::Stdout.Print(TEXT("Error: No properties specified\n"));
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return;
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}
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TArray<FWingProperty> Props = FWingProperty::GetDetails(Obj, true);
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// Validation pass — resolve all properties before modifying anything.
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for (const auto& Pair : Properties.Json->Values)
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{
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FWingProperty* P = WingUtils::FindOneWithExternalID(Pair.Key, Props, TEXT("Property"), WingOut::Stdout);
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if (!P) return;
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}
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// Assignment pass — store the values.
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int SuccessCount = 0;
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for (const auto& Pair : Properties.Json->Values)
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{
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FWingProperty* P = WingUtils::FindOneWithExternalID(Pair.Key, Props, TEXT("Property"), WingOut::Stdout);
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if (P->SetJson(*Pair.Value, WingOut::Stdout)) SuccessCount++;
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}
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WingOut::Stdout.Printf(TEXT("Set %d/%d properties.\n"), SuccessCount, Properties.Json->Values.Num());
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}
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};
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