Moving to use of global MCPServer
This commit is contained in:
@@ -33,7 +33,7 @@ public:
|
||||
|
||||
virtual void Handle(FStringBuilderBase& Result) override
|
||||
{
|
||||
MCPFetcher F(Result);
|
||||
MCPFetcher F;
|
||||
UEdGraphNode* FoundNode = F.Walk(Node).Cast<UEdGraphNode>();
|
||||
if (!FoundNode) return;
|
||||
|
||||
@@ -49,8 +49,6 @@ public:
|
||||
*NodeTitle, *GraphName));
|
||||
}
|
||||
|
||||
F.PreEdit();
|
||||
|
||||
if (Cast<UMaterialGraphNode>(FoundNode))
|
||||
{
|
||||
// Use the material editor's DeleteNodes to properly remove
|
||||
@@ -65,8 +63,6 @@ public:
|
||||
Graph->RemoveNode(FoundNode);
|
||||
}
|
||||
|
||||
F.PostEdit();
|
||||
|
||||
Result.Appendf(TEXT("Deleted node '%s' from graph '%s'.\n"), *NodeTitle, *GraphName);
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user