Added vreplay with stdout
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@@ -96,6 +96,7 @@ private:
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Status status_;
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std::string logfn_;
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std::string engine_;
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bool enable_stdout_;
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void set_status(Status e);
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@@ -119,6 +120,15 @@ public:
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//
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bool open_logfile(const char *fn);
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// Enable stdout.
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//
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// Normally, stdout is suppressed during replay.
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// If you enable stdout, then the engine will print
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// all the same messages it did when running in the
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// first place.
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//
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void enable_stdout() { enable_stdout_ = true; }
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// Execute a single step from the replay log.
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//
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// Returns a status code, which is usually ST_REPLAYING.
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